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vcmi/client/CBitmapHandler.h
Michał W. Urbańczyk 3988767329 * BitmapHandler thread-safe
* multi-threaded loading main graphics
2008-06-16 14:56:48 +00:00

39 lines
961 B
C++

#pragma once
#include "../global.h"
struct SDL_Surface;
class CLodHandler;
enum Epcxformat {PCX8B, PCX24B};
struct BMPPalette
{
unsigned char R,G,B,F;
};
struct BMPHeader
{
int fullSize, _h1, _h2, _h3, _c1, _c2, _c3, _c4, x, y,
dataSize1, dataSize2; //DataSize=X*Y+2*Y
unsigned char _c5[8];
void print(std::ostream & out);
BMPHeader(){_h1=_h2=0;for(int i=0;i<8;i++)_c5[i]=0;};
};
class CPCXConv
{
public:
unsigned char * pcx, *bmp;
int pcxs, bmps;
void fromFile(std::string path);
void saveBMP(std::string path);
void openPCX(char * PCX, int len);
void openPCX();
void convert();
SDL_Surface * getSurface(); //for standard H3 PCX
//SDL_Surface * getSurfaceZ(); //for ZSoft PCX
CPCXConv(){pcx=bmp=NULL;pcxs=bmps=0;};
~CPCXConv(){if (pcxs) delete[] pcx; if(bmps) delete[] bmp;}
};
namespace BitmapHandler
{
extern CLodHandler *bitmaph;
SDL_Surface * loadBitmap(std::string fname, bool setKey=false);
};