1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/spells/BonusCaster.h
Alexander Shishkin 8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00

37 lines
833 B
C++

/*
* BonusCaster.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "ProxyCaster.h"
struct Bonus;
namespace spells
{
class DLL_LINKAGE BonusCaster : public ProxyCaster
{
public:
BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_);
virtual ~BonusCaster();
void getCasterName(MetaString & text) const override;
void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
void spendMana(const PacketSender * server, const int spellCost) const override;
private:
const Caster * actualCaster;
std::shared_ptr<Bonus> bonus;
};
} // namespace spells