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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch/CObjectHandler.cpp
Michał W. Urbańczyk 3a66dc2b7c * added heroes pool for heroes available for hiring
* better handling disposed/predefined heroes
* blocked scrolling adventure map with mouse when left ctrl is pressed
* scholar will be accessible from the top
* partially done tavern and hero recruitment
* fixed bug with formation button in hero window
* unified hero initialization code
* minor changes

For 0.63c dev release
2008-10-26 20:58:34 +00:00

668 lines
16 KiB
C++

#define VCMI_DLL
#include "../stdafx.h"
#include "CObjectHandler.h"
#include "CDefObjInfoHandler.h"
#include "CLodHandler.h"
#include "CDefObjInfoHandler.h"
#include "CHeroHandler.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/random/linear_congruential.hpp>
#include "CTownHandler.h"
#include "CArtHandler.h"
#include "../lib/VCMI_Lib.h"
DLL_EXPORT void loadToIt(std::string &dest, std::string &src, int &iter, int mode);
extern CLodHandler * bitmaph;
extern boost::rand48 ran;
void CObjectHandler::loadObjects()
{
VLC->objh = this;
int ID=0;
tlog5 << "\t\tReading OBJNAMES \n";
std::string buf = bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
std::string nobj;
loadToIt(nobj,buf,it,3);
if(nobj.size() && (nobj[nobj.size()-1]==(char)10 || nobj[nobj.size()-1]==(char)13 || nobj[nobj.size()-1]==(char)9))
nobj = nobj.substr(0, nobj.size()-1);
names.push_back(nobj);
}
tlog5 << "\t\tReading ADVEVENT \n";
buf = bitmaph->getTextFile("ADVEVENT.TXT");
it=0;
std::string temp;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
if (temp[0]=='\"')
temp = temp.substr(1,temp.length()-2);
boost::algorithm::replace_all(temp,"\"\"","\"");
advobtxt.push_back(temp);
}
tlog5 << "\t\tReading XTRAINFO \n";
buf = bitmaph->getTextFile("XTRAINFO.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
xtrainfo.push_back(temp);
}
tlog5 << "\t\tReading MINENAME \n";
buf = bitmaph->getTextFile("MINENAME.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
mines.push_back(std::pair<std::string,std::string>(temp,""));
}
tlog5 << "\t\tReading MINEEVNT \n";
buf = bitmaph->getTextFile("MINEEVNT.TXT");
it=0;
int i=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
temp = temp.substr(1,temp.length()-2);
mines[i++].second = temp;
}
tlog5 << "\t\tReading RESTYPES \n";
buf = bitmaph->getTextFile("RESTYPES.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
restypes.push_back(temp);
}
tlog5 << "\t\tReading cregens \n";
cregens.resize(110); //TODO: hardcoded value - change
for(int i=0; i<cregens.size();i++)
cregens[i]=-1;
std::ifstream ifs("config/cregens.txt");
while(!ifs.eof())
{
int dw, cr;
ifs >> dw >> cr;
cregens[dw]=cr;
}
ifs.close();
ifs.clear();
tlog5 << "\t\tReading ZCRGN1 \n";
buf = bitmaph->getTextFile("ZCRGN1.TXT");
it=0;
while (it<buf.length()-1)
{
loadToIt(temp,buf,it,3);
creGens.push_back(temp);
}
tlog5 << "\t\tDone loading objects!\n";
}
bool CGObjectInstance::isHero() const
{
return false;
}
int CGObjectInstance::getOwner() const
{
//if (state)
// return state->owner;
//else
return tempOwner; //won't have owner
}
void CGObjectInstance::setOwner(int ow)
{
//if (state)
// state->owner = ow;
//else
tempOwner = ow;
}
int CGObjectInstance::getWidth() const//returns width of object graphic in tiles
{
return defInfo->width;
}
int CGObjectInstance::getHeight() const //returns height of object graphic in tiles
{
return defInfo->width;
}
bool CGObjectInstance::visitableAt(int x, int y) const //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->visitMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
return true;
return false;
}
bool CGObjectInstance::blockingAt(int x, int y) const
{
if(x<0 || y<0 || x>=getWidth() || y>=getHeight() || defInfo==NULL)
return false;
if((defInfo->blockMap[y+6-getHeight()] >> (7-(8-getWidth()+x) )) & 1)
return true;
return false;
}
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)
return true;
if(cmp.defInfo->printPriority==1 && defInfo->printPriority==0)
return false;
if(this->pos.y<cmp.pos.y)
return true;
if(this->pos.y>cmp.pos.y)
return false;
if(cmp.ID==34 && ID!=34)
return true;
if(cmp.ID!=34 && ID==34)
return false;
if(!defInfo->isVisitable() && cmp.defInfo->isVisitable())
return true;
if(!cmp.defInfo->isVisitable() && defInfo->isVisitable())
return false;
if(this->pos.x<cmp.pos.x)
return true;
return false;
}
bool CGHeroInstance::isHero() const
{
return true;
}
unsigned int CGHeroInstance::getTileCost(const EterrainType & ttype, const Eroad & rdtype, const Eriver & rvtype) const
{
unsigned int ret = type->heroClass->terrCosts[ttype];
//applying pathfinding skill
switch(getSecSkillLevel(0))
{
case 1: //basic
switch(ttype)
{
case rough:
ret = 100;
break;
case sand: case snow:
if(ret>125)
ret = 125;
break;
case swamp:
if(ret>150)
ret = 150;
break;
}
break;
case 2: //advanced
switch(ttype)
{
case rough: case sand: case snow:
ret = 100;
break;
case swamp:
if(ret>125)
ret = 125;
break;
}
break;
case 3: //expert
ret = 100;
break;
}
//calculating road influence
switch(rdtype)
{
case dirtRoad:
ret*=0.75;
break;
case grazvelRoad:
ret*=0.667;
break;
case cobblestoneRoad:
ret*=0.5;
break;
}
return ret;
}
unsigned int CGHeroInstance::getLowestCreatureSpeed()
{
unsigned int sl = 100;
for(int h=0; h<army.slots.size(); ++h)
{
if(VLC->creh->creatures[army.slots[h].first].speed<sl)
sl = VLC->creh->creatures[army.slots[h].first].speed;
}
return sl;
}
int3 CGHeroInstance::convertPosition(int3 src, bool toh3m) //toh3m=true: manifest->h3m; toh3m=false: h3m->manifest
{
if (toh3m)
{
src.x+=1;
return src;
}
else
{
src.x-=1;
return src;
}
}
int3 CGHeroInstance::getPosition(bool h3m) const //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
{
if (h3m)
return pos;
else return convertPosition(pos,false);
}
int CGHeroInstance::getSightDistance() const //returns sight distance of this hero
{
return 6 + getSecSkillLevel(3); //default + scouting
}
int CGHeroInstance::manaLimit() const
{
double modifier = 1.0;
switch(getSecSkillLevel(24)) //intelligence level
{
case 1: modifier+=0.25; break;
case 2: modifier+=0.5; break;
case 3: modifier+=1.0; break;
}
return 10*primSkills[3]*modifier;
}
//void CGHeroInstance::setPosition(int3 Pos, bool h3m) //as above, but sets position
//{
// if (h3m)
// pos = Pos;
// else
// pos = convertPosition(Pos,true);
//}
bool CGHeroInstance::canWalkOnSea() const
{
//TODO: write it - it should check if hero is flying, or something similiar
return false;
}
int CGHeroInstance::getCurrentLuck() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getCurrentMorale() const
{
//TODO: write it
return 0;
}
int CGHeroInstance::getPrimSkillLevel(int id) const
{
return primSkills[id];
}
int CGHeroInstance::getSecSkillLevel(const int & ID) const
{
for(int i=0;i<secSkills.size();i++)
if(secSkills[i].first==ID)
return secSkills[i].second;
return 0;
}
int lowestSpeed(const CGHeroInstance * chi)
{
std::map<si32,std::pair<ui32,si32> >::const_iterator i = chi->army.slots.begin();
int ret = VLC->creh->creatures[(*i++).second.first].speed;
for (;i!=chi->army.slots.end();i++)
{
ret = std::min(ret,VLC->creh->creatures[(*i).second.first].speed);
}
return ret;
}
int CGHeroInstance::maxMovePoints(bool onLand) const
{
int ret = 1270+70*lowestSpeed(this);
if (ret>2000)
ret=2000;
if(onLand)
{
//logistics:
switch(getSecSkillLevel(2))
{
case 1:
ret *= 1.1f;
break;
case 2:
ret *= 1.2f;
break;
case 3:
ret *= 1.3f;
break;
}
}
else
{
//navigation:
switch(getSecSkillLevel(2))
{
case 1:
ret *= 1.5f;
break;
case 2:
ret *= 2.0f;
break;
case 3:
ret *= 2.5f;
break;
}
}
return ret;
}
ui32 CGHeroInstance::getArtAtPos(ui16 pos) const
{
if(pos<19)
if(vstd::contains(artifWorn,pos))
return artifWorn.find(pos)->second;
else
return -1;
else
if(pos-19 < artifacts.size())
return artifacts[pos-19];
else
return -1;
}
void CGHeroInstance::setArtAtPos(ui16 pos, int art)
{
if(art<0)
{
if(pos<19)
artifWorn.erase(pos);
else
artifacts -= artifacts[pos-19];
}
else
{
if(pos<19)
artifWorn[pos] = art;
else
if(pos-19 < artifacts.size())
artifacts[pos-19] = art;
else
artifacts.push_back(art);
}
}
const CArtifact * CGHeroInstance::getArt(int pos) const
{
int id = getArtAtPos(pos);
if(id>=0)
return &VLC->arth->artifacts[id];
else
return NULL;
}
int CGTownInstance::getSightDistance() const //returns sight distance
{
return 10;
}
int CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
{
if((builtBuildings.find(9))!=builtBuildings.end())
return 3;
if((builtBuildings.find(8))!=builtBuildings.end())
return 2;
if((builtBuildings.find(7))!=builtBuildings.end())
return 1;
return 0;
}
int CGTownInstance::hallLevel() const // -1 - none, 0 - village, 1 - town, 2 - city, 3 - capitol
{
if ((builtBuildings.find(13))!=builtBuildings.end())
return 3;
if ((builtBuildings.find(12))!=builtBuildings.end())
return 2;
if ((builtBuildings.find(11))!=builtBuildings.end())
return 1;
if ((builtBuildings.find(10))!=builtBuildings.end())
return 0;
return -1;
}
int CGTownInstance::mageGuildLevel() const
{
if ((builtBuildings.find(4))!=builtBuildings.end())
return 5;
if ((builtBuildings.find(3))!=builtBuildings.end())
return 4;
if ((builtBuildings.find(2))!=builtBuildings.end())
return 3;
if ((builtBuildings.find(1))!=builtBuildings.end())
return 2;
if ((builtBuildings.find(0))!=builtBuildings.end())
return 1;
return 0;
}
bool CGTownInstance::creatureDwelling(const int & level, bool upgraded) const
{
return builtBuildings.find(30+level+upgraded*7)!=builtBuildings.end();
}
int CGTownInstance::getHordeLevel(const int & HID) const//HID - 0 or 1; returns creature level or -1 if that horde structure is not present
{
return town->hordeLvl[HID];
}
int CGTownInstance::creatureGrowth(const int & level) const
{
int ret = VLC->creh->creatures[town->basicCreatures[level]].growth;
switch(fortLevel())
{
case 3:
ret*=2;break;
case 2:
ret*=(1.5); break;
}
if(builtBuildings.find(26)!=builtBuildings.end()) //grail
ret+=VLC->creh->creatures[town->basicCreatures[level]].growth;
if(getHordeLevel(0)==level)
if((builtBuildings.find(18)!=builtBuildings.end()) || (builtBuildings.find(19)!=builtBuildings.end()))
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
if(getHordeLevel(1)==level)
if((builtBuildings.find(24)!=builtBuildings.end()) || (builtBuildings.find(25)!=builtBuildings.end()))
ret+=VLC->creh->creatures[town->basicCreatures[level]].hordeGrowth;
return ret;
}
int CGTownInstance::dailyIncome() const
{
int ret = 0;
if ((builtBuildings.find(26))!=builtBuildings.end())
ret+=5000;
if ((builtBuildings.find(13))!=builtBuildings.end())
ret+=4000;
else if ((builtBuildings.find(12))!=builtBuildings.end())
ret+=2000;
else if ((builtBuildings.find(11))!=builtBuildings.end())
ret+=1000;
else if ((builtBuildings.find(10))!=builtBuildings.end())
ret+=500;
return ret;
}
bool CGTownInstance::hasFort() const
{
return (builtBuildings.find(7))!=builtBuildings.end();
}
bool CGTownInstance::hasCapitol() const
{
return (builtBuildings.find(13))!=builtBuildings.end();
}
CGTownInstance::CGTownInstance()
{
builded=-1;
destroyed=-1;
garrisonHero=NULL;
town=NULL;
visitingHero = NULL;
}
CGObjectInstance::CGObjectInstance(): animPhaseShift(rand()%0xff)
{
pos = int3(-1,-1,-1);
//std::cout << "Tworze obiekt "<<this<<std::endl;
//state = new CLuaObjectScript();
ID = subID = id = -1;
defInfo = NULL;
state = NULL;
info = NULL;
tempOwner = 254;
blockVisit = false;
}
CGObjectInstance::~CGObjectInstance()
{
//std::cout << "Usuwam obiekt "<<this<<std::endl;
//if (state)
// delete state;
//state=NULL;
}
CGHeroInstance::CGHeroInstance()
{
ID = 34;
tacticFormationEnabled = inTownGarrison = false;
mana = movement = portrait = level = -1;
isStanding = true;
moveDir = 4;
exp = 0;
visitedTown = NULL;
type = NULL;
secSkills.push_back(std::make_pair(-1, -1));
}
void CGHeroInstance::initHero(int SUBID)
{
subID = SUBID;
initHero();
}
void CGHeroInstance::initHero()
{
if(!defInfo)
{
defInfo = new CGDefInfo();
defInfo->id = 34;
defInfo->subid = subID;
defInfo->printPriority = 0;
defInfo->visitDir = 0xff;
}
if(!type)
type = VLC->heroh->heroes[subID];
for(int i=0;i<6;i++)
{
defInfo->blockMap[i]=255;
defInfo->visitMap[i]=0;
}
defInfo->handler=NULL;
defInfo->blockMap[5] = 253;
defInfo->visitMap[5] = 2;
artifWorn[16] = 3;
if(type->heroType % 2 == 1) //it's a magical hero
{
artifWorn[17] = 0; //give him spellbook
}
if(portrait < 0)
portrait = subID;
if((!primSkills.size()) || (primSkills[0]<0))
{
primSkills.resize(4);
primSkills[0] = type->heroClass->initialAttack;
primSkills[1] = type->heroClass->initialDefence;
primSkills[2] = type->heroClass->initialPower;
primSkills[3] = type->heroClass->initialKnowledge;
}
if(secSkills.size() == 1 && secSkills[0] == std::make_pair(-1, -1)) //set secondary skills to default
secSkills = type->secSkillsInit;
if(mana < 0)
mana = manaLimit();
if (!name.length())
name = type->name;
if (!biography.length())
biography = type->biography;
if (level<1)
{
exp=40+ (ran()) % 50;
level = 1;
}
if (!army.slots.size()) //standard army//initial army
{
int pom, pom2=0;
for(int x=0;x<3;x++)
{
pom = (VLC->creh->nameToID[type->refTypeStack[x]]);
if(pom>=145 && pom<=149) //war machine
{
pom2++;
switch (pom)
{
case 145: //catapult
artifWorn[16] = 3;
break;
default:
artifWorn[9+CArtHandler::convertMachineID(pom,true)] = CArtHandler::convertMachineID(pom,true);
break;
}
continue;
}
army.slots[x-pom2].first = pom;
if((pom = (type->highStack[x]-type->lowStack[x])) > 0)
army.slots[x-pom2].second = (ran()%pom)+type->lowStack[x];
else
army.slots[x-pom2].second = +type->lowStack[x];
army.formation = false;
}
}
}
CGHeroInstance::~CGHeroInstance()
{
}
CGTownInstance::~CGTownInstance()
{}
int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
{
if(checkGuild && mageGuildLevel() < level)
return 0;
int ret = 6 - level; //how many spells are available at this level
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
ret++;
return ret;
}
CGObjectInstance::CGObjectInstance(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
blockVisit = right.blockVisit;
//state = new CLuaObjectScript(right.state->);
//*state = *right.state;
//state = right.state;
tempOwner = right.tempOwner;
}
CGObjectInstance& CGObjectInstance::operator=(const CGObjectInstance & right)
{
pos = right.pos;
ID = right.ID;
subID = right.subID;
id = right.id;
defInfo = right.defInfo;
info = right.info;
blockVisit = right.blockVisit;
//state = new CLuaObjectScript();
//*state = *right.state;
tempOwner = right.tempOwner;
return *this;
}