mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
100 lines
2.2 KiB
C++
100 lines
2.2 KiB
C++
/*
|
|
* CBonusTypeHandler.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "IBonusTypeHandler.h"
|
|
#include "IHandlerBase.h"
|
|
#include "HeroBonus.h"
|
|
|
|
|
|
class JsonNode;
|
|
|
|
typedef Bonus::BonusType BonusTypeID;
|
|
|
|
class MacroString
|
|
{
|
|
struct Item
|
|
{
|
|
enum ItemType
|
|
{
|
|
STRING, MACRO
|
|
};
|
|
Item(ItemType _type, std::string _value): type(_type), value(_value){};
|
|
ItemType type;
|
|
std::string value; //constant string or macro name
|
|
};
|
|
std::vector<Item> items;
|
|
public:
|
|
typedef std::function<std::string(const std::string &)> GetValue;
|
|
|
|
MacroString() = default;
|
|
~MacroString() = default;
|
|
explicit MacroString(const std::string & format);
|
|
|
|
std::string build(const GetValue & getValue) const;
|
|
};
|
|
|
|
class DLL_LINKAGE CBonusType
|
|
{
|
|
public:
|
|
CBonusType();
|
|
~CBonusType();
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
h & icon;
|
|
h & nameTemplate;
|
|
h & descriptionTemplate;
|
|
h & hidden;
|
|
|
|
if (!h.saving)
|
|
buildMacros();
|
|
}
|
|
|
|
private:
|
|
void buildMacros();
|
|
MacroString name, description;
|
|
|
|
friend class CBonusTypeHandler;
|
|
std::string icon;
|
|
std::string nameTemplate, descriptionTemplate;
|
|
|
|
bool hidden;
|
|
};
|
|
|
|
class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
|
|
{
|
|
public:
|
|
CBonusTypeHandler();
|
|
virtual ~CBonusTypeHandler();
|
|
|
|
std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
|
|
std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
|
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
|
{
|
|
//for now always use up to date configuration
|
|
//once modded bonus type will be implemented, serialize only them
|
|
std::vector<CBonusType> ignore;
|
|
h & ignore;
|
|
}
|
|
private:
|
|
void load();
|
|
void load(const JsonNode & config);
|
|
void loadItem(const JsonNode & source, CBonusType & dest);
|
|
|
|
std::vector<CBonusType> bonusTypes; //index = BonusTypeID
|
|
};
|
|
|
|
#ifndef INSTANTIATE_CBonusTypeHandler_HERE
|
|
extern template class std::vector<CBonusType>;
|
|
#endif
|