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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/bonuses/Limiters.h
Ivan Savenko 0c07384293 Refactoring of serialization versioning handling
- Removed 'version' field from serialize() method
- Handler classes - Binary(De)Serializer now have 'version' field
- Serialization versioning now uses named enum

Save compatibility with 1.4.X saves should be intact
2024-01-20 20:34:51 +02:00

270 lines
7.3 KiB
C++

/*
* Limiters.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "Bonus.h"
#include "../GameConstants.h"
#include "../battle/BattleHex.h"
VCMI_LIB_NAMESPACE_BEGIN
class CCreature;
extern DLL_LINKAGE const std::map<std::string, TLimiterPtr> bonusLimiterMap;
struct BonusLimitationContext
{
const Bonus & b;
const CBonusSystemNode & node;
const BonusList & alreadyAccepted;
const BonusList & stillUndecided;
};
class DLL_LINKAGE ILimiter
{
public:
enum class EDecision : uint8_t {ACCEPT, DISCARD, NOT_SURE};
virtual ~ILimiter() = default;
virtual EDecision limit(const BonusLimitationContext &context) const; //0 - accept bonus; 1 - drop bonus; 2 - delay (drops eventually)
virtual std::string toString() const;
virtual JsonNode toJsonNode() const;
template <typename Handler> void serialize(Handler &h)
{
}
};
class DLL_LINKAGE AggregateLimiter : public ILimiter
{
protected:
std::vector<TLimiterPtr> limiters;
virtual const std::string & getAggregator() const = 0;
AggregateLimiter(std::vector<TLimiterPtr> limiters = {});
public:
void add(const TLimiterPtr & limiter);
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler & h)
{
h & static_cast<ILimiter&>(*this);
h & limiters;
}
};
class DLL_LINKAGE AllOfLimiter : public AggregateLimiter
{
protected:
const std::string & getAggregator() const override;
public:
AllOfLimiter(std::vector<TLimiterPtr> limiters = {});
static const std::string aggregator;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE AnyOfLimiter : public AggregateLimiter
{
protected:
const std::string & getAggregator() const override;
public:
AnyOfLimiter(std::vector<TLimiterPtr> limiters = {});
static const std::string aggregator;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE NoneOfLimiter : public AggregateLimiter
{
protected:
const std::string & getAggregator() const override;
public:
NoneOfLimiter(std::vector<TLimiterPtr> limiters = {});
static const std::string aggregator;
EDecision limit(const BonusLimitationContext & context) const override;
};
class DLL_LINKAGE CCreatureTypeLimiter : public ILimiter //affect only stacks of given creature (and optionally it's upgrades)
{
public:
const CCreature * creature = nullptr;
bool includeUpgrades = false;
CCreatureTypeLimiter() = default;
CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades);
void setCreature(const CreatureID & id);
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & creature;
h & includeUpgrades;
}
};
class DLL_LINKAGE HasAnotherBonusLimiter : public ILimiter //applies only to nodes that have another bonus working
{
public:
BonusType type;
BonusSubtypeID subtype;
BonusSource source;
BonusSourceID sid;
bool isSubtypeRelevant; //check for subtype only if this is true
bool isSourceRelevant; //check for bonus source only if this is true
bool isSourceIDRelevant; //check for bonus source only if this is true
HasAnotherBonusLimiter(BonusType bonus = BonusType::NONE);
HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype);
HasAnotherBonusLimiter(BonusType bonus, BonusSource src);
HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src);
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & type;
h & subtype;
h & isSubtypeRelevant;
h & source;
h & isSourceRelevant;
h & sid;
h & isSourceIDRelevant;
}
};
class DLL_LINKAGE CreatureTerrainLimiter : public ILimiter //applies only to creatures that are on specified terrain, default native terrain
{
public:
TerrainId terrainType;
CreatureTerrainLimiter();
CreatureTerrainLimiter(TerrainId terrain);
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & terrainType;
}
};
class DLL_LINKAGE CreatureLevelLimiter : public ILimiter //applies only to creatures of given faction
{
public:
uint32_t minLevel;
uint32_t maxLevel;
//accept all levels by default, accept creatures of minLevel <= creature->getLevel() < maxLevel
CreatureLevelLimiter(uint32_t minLevel = std::numeric_limits<uint32_t>::min(), uint32_t maxLevel = std::numeric_limits<uint32_t>::max());
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & minLevel;
h & maxLevel;
}
};
class DLL_LINKAGE FactionLimiter : public ILimiter //applies only to creatures of given faction
{
public:
FactionID faction;
FactionLimiter(FactionID faction = FactionID::DEFAULT);
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & faction;
}
};
class DLL_LINKAGE CreatureAlignmentLimiter : public ILimiter //applies only to creatures of given alignment
{
public:
EAlignment alignment;
CreatureAlignmentLimiter(EAlignment Alignment = EAlignment::NEUTRAL);
EDecision limit(const BonusLimitationContext &context) const override;
std::string toString() const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & alignment;
}
};
class DLL_LINKAGE OppositeSideLimiter : public ILimiter //applies only to creatures of enemy army during combat
{
public:
PlayerColor owner;
OppositeSideLimiter(PlayerColor Owner = PlayerColor::CANNOT_DETERMINE);
EDecision limit(const BonusLimitationContext &context) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & owner;
}
};
class DLL_LINKAGE RankRangeLimiter : public ILimiter //applies to creatures with min <= Rank <= max
{
public:
ui8 minRank;
ui8 maxRank;
RankRangeLimiter();
RankRangeLimiter(ui8 Min, ui8 Max = 255);
EDecision limit(const BonusLimitationContext &context) const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & minRank;
h & maxRank;
}
};
class DLL_LINKAGE UnitOnHexLimiter : public ILimiter //works only on selected hexes
{
public:
std::set<BattleHex> applicableHexes;
UnitOnHexLimiter(const std::set<BattleHex> & applicableHexes = {});
EDecision limit(const BonusLimitationContext &context) const override;
JsonNode toJsonNode() const override;
template <typename Handler> void serialize(Handler &h)
{
h & static_cast<ILimiter&>(*this);
h & applicableHexes;
}
};
VCMI_LIB_NAMESPACE_END