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vcmi/debian/control
2010-04-11 05:56:41 +00:00

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Source: vcmi
Section: games
Priority: extra
Maintainer: frank zago <frank@zago.net>
Build-Depends: debhelper (>= 7), cdbs (>= 0.4.49), autotools-dev, libsdl-image1.2-dev, libsdl-ttf2.0-dev, libsdl-mixer1.2-dev, zlib1g-dev, libavformat-dev, libswscale-dev, libboost1.37-dev | libboost1.38-dev | libboost1.42-dev, libboost-thread1.37-dev | libboost-thread1.38-dev | libboost-thread1.42-dev, libboost-system1.37-dev | libboost-system1.38-dev | libboost-system1.42-dev, libboost-filesystem1.37-dev | libboost-filesystem1.38-dev | libboost-filesystem1.42-dev, libboost-iostreams1.37-dev | libboost-iostreams1.38-dev | libboost-iostreams1.42-dev
Standards-Version: 3.8.0
Homepage: http://vcmi.eu
Package: vcmi
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: A rewrite the Heroes of Might and Magic 3 engine
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.
Package: vcmi-doc
Architecture: all
Section: doc
Description: documentation for vcmi
The purpose of VCMI project is to rewrite entire HOMM 3: WoG engine from
scratch, giving it new and extended possibilities. It will help to support
mods and new towns already made by fans but abandoned because of game code
limitations.
.
In its current state it already supports maps of any sizes, higher
resolutions and extended engine limits.