mirror of
https://github.com/vcmi/vcmi.git
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ab475195ac
- Implemented Bank Constructor object. - Merged Pyramid object into common Bank class. Banks can now grant spells as part of their reward. - Move bank config code to config/objects/creatureBanks.json. Note: WoG banks are not updated yet, should be moved to WoG mod. - Updated AI code so it can correctly evaluate bank danger (should be generic enough for use with other objects) - New files JsonRandom.* that contain routines for loading random objects from Json (still WiP but should be stable)
183 lines
3.9 KiB
C++
183 lines
3.9 KiB
C++
/*
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* VCMI_Lib.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "VCMI_Lib.h"
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#include "CArtHandler.h"
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#include "CBonusTypeHandler.h"
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#include "CCreatureHandler.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CTownHandler.h"
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#include "CBuildingHandler.h"
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#include "CSpellHandler.h"
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#include "CGeneralTextHandler.h"
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#include "CModHandler.h"
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#include "IGameEventsReceiver.h"
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#include "CStopWatch.h"
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#include "VCMIDirs.h"
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#include "filesystem/Filesystem.h"
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#include "CConsoleHandler.h"
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#include "rmg/CRmgTemplateStorage.h"
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#include "mapping/CMapEditManager.h"
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LibClasses * VLC = nullptr;
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DLL_LINKAGE void preinitDLL(CConsoleHandler *Console)
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{
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console = Console;
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VLC = new LibClasses;
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try
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{
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VLC->loadFilesystem();
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}
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HANDLE_EXCEPTION;
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}
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DLL_LINKAGE void loadDLLClasses()
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{
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//try
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{
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VLC->init();
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}
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//HANDLE_EXCEPTION;
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}
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const IBonusTypeHandler * LibClasses::getBth() const
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{
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return bth;
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}
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void LibClasses::loadFilesystem()
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{
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CStopWatch totalTime;
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CStopWatch loadTime;
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CResourceHandler::initialize();
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logGlobal->infoStream()<<"\t Initialization: "<<loadTime.getDiff();
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CResourceHandler::load("config/filesystem.json");
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logGlobal->infoStream()<<"\t Data loading: "<<loadTime.getDiff();
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modh = new CModHandler;
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logGlobal->infoStream()<<"\tMod handler: "<<loadTime.getDiff();
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modh->loadMods();
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modh->loadModFilesystems();
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logGlobal->infoStream()<<"\t Mod filesystems: "<<loadTime.getDiff();
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logGlobal->infoStream()<<"Basic initialization: "<<totalTime.getDiff();
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}
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static void logHandlerLoaded(const std::string& name, CStopWatch &timer)
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{
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logGlobal->infoStream()<<"\t\t" << name << " handler: "<<timer.getDiff();
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};
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template <class Handler> void createHandler(Handler *&handler, const std::string &name, CStopWatch &timer)
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{
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handler = new Handler();
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logHandlerLoaded(name, timer);
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}
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void LibClasses::init()
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{
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CStopWatch pomtime, totalTime;
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modh->initializeConfig();
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createHandler(bth, "Bonus type", pomtime);
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createHandler(generaltexth, "General text", pomtime);
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createHandler(heroh, "Hero", pomtime);
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createHandler(arth, "Artifact", pomtime);
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createHandler(creh, "Creature", pomtime);
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createHandler(townh, "Town", pomtime);
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createHandler(objh, "Object", pomtime);
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createHandler(objtypeh, "Object types information", pomtime);
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createHandler(spellh, "Spell", pomtime);
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createHandler(terviewh, "Terrain view pattern", pomtime);
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createHandler(tplh, "Template", pomtime);
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logGlobal->infoStream()<<"\tInitializing handlers: "<< totalTime.getDiff();
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modh->load();
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modh->afterLoad();
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//FIXME: make sure that everything is ok after game restart
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//TODO: This should be done every time mod config changes
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IS_AI_ENABLED = false;
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}
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void LibClasses::clear()
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{
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delete generaltexth;
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delete heroh;
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delete arth;
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delete creh;
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delete townh;
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delete objh;
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delete objtypeh;
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delete spellh;
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delete modh;
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delete bth;
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delete tplh;
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delete terviewh;
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makeNull();
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}
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void LibClasses::makeNull()
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{
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generaltexth = nullptr;
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heroh = nullptr;
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arth = nullptr;
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creh = nullptr;
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townh = nullptr;
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objh = nullptr;
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objtypeh = nullptr;
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spellh = nullptr;
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modh = nullptr;
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bth = nullptr;
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tplh = nullptr;
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terviewh = nullptr;
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}
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LibClasses::LibClasses()
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{
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//init pointers to handlers
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makeNull();
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}
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void LibClasses::callWhenDeserializing()
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{
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// FIXME: check if any of these are needed
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//generaltexth = new CGeneralTextHandler;
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//generaltexth->load();
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//arth->load(true);
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//modh->recreateHandlers();
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//modh->loadConfigFromFile ("defaultMods"); //TODO: remember last saved config
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}
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LibClasses::~LibClasses()
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{
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clear();
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}
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