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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2014-06-25 00:37:33 +03:00
..
filesystem fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
logging Android port. 2014-05-16 23:24:29 +04:00
mapObjects Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
mapping Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
minizip Missing changes. 2014-04-27 14:38:20 +02:00
registerTypes Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
rmg Gcc compile & warning fixes 2014-06-22 17:26:08 +03:00
AI_Base.h
BattleAction.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleAction.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleHex.cpp - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 2013-12-08 17:54:13 +00:00
BattleHex.h - Compile fixes for MVS 2013-11-09 21:29:46 +00:00
BattleState.cpp Moved all object-related files to lib/mapObjects directory. 2014-06-05 14:19:47 +03:00
BattleState.h Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CArtHandler.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
CArtHandler.h Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
CBattleCallback.cpp Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBattleCallback.h Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp CBonusTypeHandler small refactoring 2014-01-19 13:29:13 +00:00
CBonusTypeHandler.h Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
CBuildingHandler.cpp bugfixing: 2014-02-26 17:32:42 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - files in local directories (saves & configs) now always have higher 2014-03-08 16:05:23 +00:00
CConfigHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CConsoleHandler.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp More cleanup: 2014-06-05 23:51:24 +03:00
CCreatureHandler.h Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
CCreatureSet.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CCreatureSet.h More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
CGameInfoCallback.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameInfoCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameInterface.cpp Android port. 2014-05-16 23:24:29 +04:00
CGameInterface.h went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CGameState.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameState.h Cleanup: 2014-06-05 20:26:50 +03:00
CGeneralTextHandler.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CGeneralTextHandler.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CHeroHandler.cpp Removed mods compatibility code from 0.95 2014-06-23 20:47:09 +03:00
CHeroHandler.h - random number generation refactoring 2014-04-10 19:22:32 +02:00
CMakeLists.txt Project update, fix build 2014-06-23 10:24:49 +04:00
CModHandler.cpp Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CModHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp - fixed missing DLL_LINKAGE 2013-11-09 13:49:36 +00:00
CObstacleInstance.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
CondSh.h
Connection.cpp Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
Connection.h Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
ConstTransitivePtr.h Fixed #1430, work-around to make #1435 non-crashing. 2013-09-11 21:57:08 +00:00
CRandomGenerator.cpp - random number generation refactoring 2014-04-10 19:22:32 +02:00
CRandomGenerator.h Misc improvements & tests. 2014-06-07 14:02:57 +02:00
CScriptingModule.h Clean up. 2014-04-20 12:40:15 +04:00
CSoundBase.h More cleanup: 2014-06-05 23:51:24 +03:00
CSpellHandler.cpp Extract "inherit node" function 2014-05-19 02:28:44 +04:00
CSpellHandler.h Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp went through the rest of cppcheck warnings, mostly harmless 2013-11-07 12:48:41 +00:00
CThreadHelper.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CTownHandler.cpp Removed mods compatibility code from 0.95 2014-06-23 20:47:09 +03:00
CTownHandler.h - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
FunctionList.h - Moved FunctionList from /client to /lib -> used in client and server 2013-11-30 10:08:38 +00:00
GameConstants.cpp Moved all object-related files to lib/mapObjects directory. 2014-06-05 14:19:47 +03:00
GameConstants.h - Added monoliths between remote zones 2014-06-01 12:02:43 +02:00
HeroBonus.cpp fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
HeroBonus.h - Added and improved some propagators, including Crystal Dragons ability (#1232) 2014-03-29 21:39:19 +00:00
IBonusTypeHandler.h * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 2013-06-17 15:45:55 +00:00
IGameCallback.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
IHandlerBase.h Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
int3.h Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. 2014-05-30 16:50:06 +02:00
Interprocess.h
JsonDetail.cpp Update JsonDetail.cpp 2014-04-30 13:11:04 +04:00
JsonDetail.h Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp Extended building dependencies: 2013-12-02 11:58:02 +00:00
LogicalExpression.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
NetPacks.h Ugly workaround for DLL_LINKAGE issue. Should be removed once I figure 2014-06-25 00:37:33 +03:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
ResourceSet.cpp Fixed all the issues with Quests, #828 and #1223. 2013-07-23 15:03:01 +00:00
ResourceSet.h Added serializer-based class able to make deep copies of objects — CMemorySerializer. 2014-02-08 21:54:35 +00:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.h two patches/pull requests from janisozaur 2013-11-12 10:45:42 +00:00
StdInc.cpp
StdInc.h
StringConstants.h Large changeset, first part of editing H3 objects via mods feature. Changes: 2013-04-21 12:49:26 +00:00
UnlockGuard.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp Project update, fix build 2014-06-23 10:24:49 +04:00
VCMI_Lib.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Randomized center positions of zones. 2014-05-24 12:42:06 +02:00
VCMI_lib.vcxproj.filters Randomized center positions of zones. 2014-05-24 12:42:06 +02:00
VCMIDirs.cpp Android port. 2014-05-16 23:24:29 +04:00
VCMIDirs.h Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00