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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapping
Ivan Savenko a0689fa377 Refactoring of hoverText from objects:
- removed hoverText field
- split getHoverText() method into 3:
- - getObjectName() for generic name
- - getHoverText(Player) for player-specific text
- - getHoverText(Hero) for hero-specific strings
2014-06-24 20:39:47 +03:00
..
CCampaignHandler.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCampaignHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CMap.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CMap.h Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CMapEditManager.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CMapEditManager.h Zone shapes & terrains work nicely. 2014-05-24 14:06:08 +02:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
MapFormatH3M.h Cleanup: 2014-06-05 20:26:50 +03:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00