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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/spells/effects
2024-04-07 18:50:37 +03:00
..
Catapult.cpp Added RandomGeneratorUtil::nextItemWeighted convenience method 2024-01-31 00:17:40 +02:00
Catapult.h
Clone.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
Clone.h
Damage.cpp Fixes from code review 2024-01-11 21:10:22 +01:00
Damage.h
DemonSummon.cpp Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
DemonSummon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Dispel.cpp Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp Fixes crash on attempt to dynamic_cast AbilityCaster to Unit 2024-02-18 20:06:07 +02:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Moat.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
Moat.h Implemented 'strict' json support 2024-02-26 12:55:49 +02:00
Obstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Obstacle.h
Registry.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
Registry.h
RemoveObstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
RemoveObstacle.h
Sacrifice.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Sacrifice.h
Summon.cpp Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Summon.h Block spellcasting if 0 creatures will be raised 2024-04-07 18:50:37 +03:00
Teleport.cpp Correctly initialize battleID for teleport action 2023-11-01 17:24:41 +02:00
Teleport.h
Timed.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
Timed.h
UnitEffect.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
UnitEffect.h