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16a1861fc4
* functions for getting info about heroes in CCallback * function for initializing GameState * improvements in CHeroInstance * added codename * minor stuff
27 lines
555 B
C++
27 lines
555 B
C++
#ifndef CCALLBACK_H
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#define CCALLBACK_H
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class CGameState;
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class CHeroInstance;
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struct HeroMoveDetails
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{
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int3 src, dst; //source and destination points
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int heroID; //which hero
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int owner;
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};
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class CCallback
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{
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private:
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void newTurn();
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protected:
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CGameState * gs;
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public:
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CCallback(CGameState * GS):gs(GS){};
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bool moveHero(int ID, int3 destPoint);
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int howManyHeroes(int player);
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const CHeroInstance * getHeroInfo(int player, int val, bool mode); //mode = 0 -> val = serial; mode = 1 -> val = ID
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};
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#endif //CCALLBACK_H
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