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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/client
2009-09-09 17:49:03 +00:00
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vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
AdventureMapButton.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CAdvmapInterface.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
CAdvmapInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CBattleInterface.cpp * fixed crash with two-hex creatures 2009-09-07 13:34:02 +00:00
CBattleInterface.h * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CBitmapHandler.cpp Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CBitmapHandler.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CCastleInterface.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CCastleInterface.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CConfigHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp * small memory leak fixed 2009-08-01 12:54:05 +00:00
CCreatureAnimation.h * further code reorganization 2009-05-20 09:02:50 +00:00
CCursorHandler.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CCursorHandler.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
CHeroWindow.h * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
Client.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
Client.h * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
CMessage.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CPlayerInterface.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
CPlayerInterface.h * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
CPreGame.cpp * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
CPreGame.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CSpellWindow.cpp Fixed crash when r-clicking spell. 2009-08-23 18:23:21 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
Graphics.h Compile fix. 2009-08-18 01:57:39 +00:00
GUIBase.cpp * improved "Split" button behavior. It can be used for calling hero meeting screen in town screen. 2009-09-09 06:04:42 +00:00
GUIBase.h * redone stack queue algorithm 2009-09-07 02:29:44 +00:00
GUIClasses.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
GUIClasses.h * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
Makefile.am Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Makefile.in Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
NetPacksClient.cpp * Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons. 2009-09-09 17:49:03 +00:00
SDL_Extensions.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
SDL_Extensions.h Compile fix. 2009-08-18 01:57:39 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj * attacking and capturing towns 2009-08-22 13:59:15 +00:00