.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
AdventureMapButton.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CAdvmapInterface.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CAdvmapInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CBattleInterface.cpp
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* fixed crash with two-hex creatures
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2009-09-07 13:34:02 +00:00 |
CBattleInterface.h
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CCastleInterface.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CConfigHandler.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CCreatureAnimation.cpp
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* small memory leak fixed
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2009-08-01 12:54:05 +00:00 |
CCreatureAnimation.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CCursorHandler.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
CHeroWindow.h
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
Client.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
Client.h
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
CPlayerInterface.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CPlayerInterface.h
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
CPreGame.cpp
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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2009-09-09 06:04:42 +00:00 |
GUIBase.h
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* redone stack queue algorithm
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2009-09-07 02:29:44 +00:00 |
GUIClasses.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
GUIClasses.h
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
Makefile.am
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
Makefile.in
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
NetPacksClient.cpp
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* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
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2009-09-09 17:49:03 +00:00 |
SDL_Extensions.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
SDL_Extensions.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |