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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class |
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.. | ||
Catapult.cpp | ||
Catapult.h | ||
Clone.cpp | ||
Clone.h | ||
Damage.cpp | ||
Damage.h | ||
DemonSummon.cpp | ||
DemonSummon.h | ||
Dispel.cpp | ||
Dispel.h | ||
Effect.cpp | ||
Effect.h | ||
Effects.cpp | ||
Effects.h | ||
EffectsFwd.h | ||
Heal.cpp | ||
Heal.h | ||
LocationEffect.cpp | ||
LocationEffect.h | ||
Moat.cpp | ||
Moat.h | ||
Obstacle.cpp | ||
Obstacle.h | ||
Registry.cpp | ||
Registry.h | ||
RemoveObstacle.cpp | ||
RemoveObstacle.h | ||
Sacrifice.cpp | ||
Sacrifice.h | ||
Summon.cpp | ||
Summon.h | ||
Teleport.cpp | ||
Teleport.h | ||
Timed.cpp | ||
Timed.h | ||
UnitEffect.cpp | ||
UnitEffect.h |