1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/spells
2017-08-01 17:00:26 +03:00
..
AdventureSpellMechanics.cpp Do not summon boat from another boat, fixes #2294 (#353) 2017-07-22 23:47:29 +03:00
AdventureSpellMechanics.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
BattleSpellMechanics.cpp [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
BattleSpellMechanics.h [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
CDefaultSpellMechanics.cpp tweak 2017-07-16 01:53:13 +03:00
CDefaultSpellMechanics.h tweak 2017-07-16 01:53:13 +03:00
CreatureSpellMechanics.cpp Unified CStack ammo, casts and counterattacks 2017-07-08 20:29:59 +03:00
CreatureSpellMechanics.h Queries refactoring 2017-07-03 21:43:04 +03:00
CSpellHandler.cpp Possible fix for https://bugs.vcmi.eu/view.php?id=2759 2017-08-01 17:00:26 +03:00
CSpellHandler.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
ISpellMechanics.cpp Queries refactoring 2017-07-03 21:43:04 +03:00
ISpellMechanics.h [Spells] Get rid of SpellTargetingContext. 2017-07-16 01:43:50 +03:00
Magic.h Spell cast logging refactored. 2016-09-17 23:04:23 +03:00
SpellMechanics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ViewSpellInt.cpp Fixed http://bugs.vcmi.eu/view.php?id=2521 2016-09-28 07:58:15 +03:00
ViewSpellInt.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00