mirror of
https://github.com/vcmi/vcmi.git
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238 lines
6.0 KiB
C++
238 lines
6.0 KiB
C++
/*
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* mainwindow_moc.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mainwindow_moc.h"
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#include "ui_mainwindow_moc.h"
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#include <QDir>
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#include "../lib/CConfigHandler.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "updatedialog_moc.h"
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#include "main.h"
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void MainWindow::load()
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{
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// Set current working dir to executable folder.
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// This is important on Mac for relative paths to work inside DMG.
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QDir::setCurrent(QApplication::applicationDirPath());
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#ifndef VCMI_IOS
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console = new CConsoleHandler();
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#endif
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CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Launcher_log.txt", console);
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logConfig.configureDefault();
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CResourceHandler::initialize();
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CResourceHandler::load("config/filesystem.json");
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#ifdef Q_OS_IOS
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().binaryPath() / "icons"));
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#else
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for(auto & string : VCMIDirs::get().dataPaths())
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QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons"));
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QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons"));
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#endif
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settings.init();
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}
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void MainWindow::computeSidePanelSizes()
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{
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QVector<QToolButton*> widgets = {
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ui->modslistButton,
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ui->settingsButton,
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ui->lobbyButton,
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ui->startEditorButton,
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ui->startGameButton
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};
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for(auto & widget : widgets)
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{
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QFontMetrics metrics(widget->font());
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QSize iconSize = widget->iconSize();
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// this is minimal space that is needed for our button to avoid text clipping
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int buttonHeight = iconSize.height() + metrics.height() + 4;
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widget->setMinimumHeight(buttonHeight);
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widget->setMaximumHeight(buttonHeight * 1.2);
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}
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}
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MainWindow::MainWindow(QWidget * parent)
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: QMainWindow(parent), ui(new Ui::MainWindow)
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{
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load(); // load FS before UI
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updateTranslation(); // load translation
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ui->setupUi(this);
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connect(ui->lobbyView, &Lobby::enableMod, ui->modlistView, &CModListView::enableModByName);
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connect(ui->lobbyView, &Lobby::disableMod, ui->modlistView, &CModListView::disableModByName);
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connect(ui->modlistView, &CModListView::modsChanged, ui->lobbyView, &Lobby::updateMods);
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//load window settings
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QSettings s(Ui::teamName, Ui::appName);
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auto size = s.value("MainWindow/Size").toSize();
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if(size.isValid())
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{
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resize(size);
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}
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auto position = s.value("MainWindow/Position").toPoint();
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if(!position.isNull())
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{
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move(position);
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}
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#ifndef ENABLE_EDITOR
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ui->startEditorButton->hide();
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#endif
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computeSidePanelSizes();
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bool h3DataFound = CResourceHandler::get()->existsResource(ResourceID("DATA/GENRLTXT.TXT"));
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bool setupCompleted = settings["launcher"]["setupCompleted"].Bool();
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if (h3DataFound && setupCompleted)
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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else
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enterSetup();
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ui->settingsView->setDisplayList();
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connect(ui->modlistView, &CModListView::extraResolutionsEnabledChanged,
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ui->settingsView, &CSettingsView::fillValidResolutions);
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if(settings["launcher"]["updateOnStartup"].Bool())
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UpdateDialog::showUpdateDialog(false);
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}
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void MainWindow::enterSetup()
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{
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ui->startGameButton->setEnabled(false);
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ui->startEditorButton->setEnabled(false);
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ui->lobbyButton->setEnabled(false);
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ui->settingsButton->setEnabled(false);
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ui->modslistButton->setEnabled(false);
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ui->tabListWidget->setCurrentIndex(TabRows::SETUP);
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}
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void MainWindow::exitSetup()
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{
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Settings writer = settings.write["launcher"]["setupCompleted"];
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writer->Bool() = true;
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ui->startGameButton->setEnabled(true);
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ui->startEditorButton->setEnabled(true);
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ui->lobbyButton->setEnabled(true);
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ui->settingsButton->setEnabled(true);
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ui->modslistButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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}
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void MainWindow::switchToModsTab()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::MODS);
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}
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void MainWindow::changeEvent(QEvent *event)
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{
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if(event->type() == QEvent::LanguageChange)
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{
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ui->retranslateUi(this);
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}
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QMainWindow::changeEvent(event);
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}
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MainWindow::~MainWindow()
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{
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//save window settings
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QSettings s(Ui::teamName, Ui::appName);
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s.setValue("MainWindow/Size", size());
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s.setValue("MainWindow/Position", pos());
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delete ui;
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}
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void MainWindow::on_startGameButton_clicked()
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{
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startGame({});
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}
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void MainWindow::on_startEditorButton_clicked()
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{
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startEditor({});
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}
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const CModList & MainWindow::getModList() const
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{
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return ui->modlistView->getModList();
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}
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CModListView * MainWindow::getModView()
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{
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return ui->modlistView;
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}
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void MainWindow::on_modslistButton_clicked()
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{
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switchToModsTab();
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}
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void MainWindow::on_settingsButton_clicked()
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{
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ui->startGameButton->setEnabled(true);
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ui->tabListWidget->setCurrentIndex(TabRows::SETTINGS);
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}
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void MainWindow::on_lobbyButton_clicked()
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{
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ui->startGameButton->setEnabled(false);
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ui->tabListWidget->setCurrentIndex(TabRows::LOBBY);
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}
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void MainWindow::updateTranslation()
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{
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#ifdef ENABLE_QT_TRANSLATIONS
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std::string translationFile = settings["general"]["language"].String() + ".qm";
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logGlobal->info("Loading translation '%s'", translationFile);
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QVector<QString> searchPaths;
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#ifdef Q_OS_IOS
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searchPaths.push_back(pathToQString(VCMIDirs::get().binaryPath() / "translation" / translationFile));
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#else
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for(auto const & string : VCMIDirs::get().dataPaths())
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searchPaths.push_back(pathToQString(string / "launcher" / "translation" / translationFile));
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searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "translation" / translationFile));
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#endif
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for(auto const & string : boost::adaptors::reverse(searchPaths))
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{
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logGlobal->info("Searching for translation at '%s'", string.toStdString());
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if (translator.load(string))
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{
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logGlobal->info("Translation found");
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if (!qApp->installTranslator(&translator))
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logGlobal->error("Failed to install translator");
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return;
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}
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}
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logGlobal->error("Failed to find translation");
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#endif
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}
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