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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server/queries/MapQueries.h
Alexander Wilms 522cb571b3 Remove redundant virtual specifiers
`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
2024-02-10 20:46:13 +01:00

134 lines
4.0 KiB
C++

/*
* MapQueries.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CQuery.h"
#include "../../lib/networkPacks/PacksForClient.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
class CGObjectInstance;
class int3;
VCMI_LIB_NAMESPACE_END
class TurnTimerHandler;
//Created when player starts turn or when player puts game on [ause
//Removed when player accepts a turn or continur play
class TimerPauseQuery : public CQuery
{
public:
TimerPauseQuery(CGameHandler * owner, PlayerColor player);
bool blocksPack(const CPack *pack) const override;
void onAdding(PlayerColor color) override;
void onRemoval(PlayerColor color) override;
bool endsByPlayerAnswer() const override;
};
//Created when hero visits object.
//Removed when query above is resolved (or immediately after visit if no queries were created)
class CObjectVisitQuery : public CQuery
{
public:
const CGObjectInstance *visitedObject;
const CGHeroInstance *visitingHero;
int3 tile; //may be different than hero pos -> eg. visit via teleport
bool removeObjectAfterVisit;
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
bool blocksPack(const CPack *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
};
//Created when hero attempts move and something happens
//(not necessarily position change, could be just an object interaction).
class CHeroMovementQuery : public CQuery
{
public:
TryMoveHero tmh;
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
const CGHeroInstance *hero;
void onExposure(QueryPtr topQuery) override;
CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
void onAdding(PlayerColor color) override;
void onRemoval(PlayerColor color) override;
};
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
{
public:
std::array<const CArmedInstance *,2> exchangingArmies;
CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
bool blocksPack(const CPack *pack) const override;
};
//yes/no and component selection dialogs
class CBlockingDialogQuery : public CDialogQuery
{
public:
BlockingDialog bd; //copy of pack... debug purposes
CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
};
class OpenWindowQuery : public CDialogQuery
{
EOpenWindowMode mode;
public:
OpenWindowQuery(CGameHandler * owner, const CGHeroInstance *hero, EOpenWindowMode mode);
bool blocksPack(const CPack *pack) const override;
void onExposure(QueryPtr topQuery) override;
};
class CTeleportDialogQuery : public CDialogQuery
{
public:
TeleportDialog td; //copy of pack... debug purposes
CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
};
class CHeroLevelUpDialogQuery : public CDialogQuery
{
public:
CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
void onRemoval(PlayerColor color) override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
HeroLevelUp hlu;
const CGHeroInstance * hero;
};
class CCommanderLevelUpDialogQuery : public CDialogQuery
{
public:
CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
void onRemoval(PlayerColor color) override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
CommanderLevelUp clu;
const CGHeroInstance * hero;
};