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vcmi/CGameInterface.cpp
mateuszb f9ae91d88c * further changes towards support for ranged spells
* added info about author & license in files
2009-04-15 14:03:31 +00:00

58 lines
1.4 KiB
C++

#include "stdafx.h"
#include "CGameInterface.h"
#ifdef _WIN32
#include <windows.h> //for .dll libs
#else
#include <dlfcn.h>
#endif
/*
* CGameInterface.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
{
char temp[50];
dllname = "AI/"+dllname;
CGlobalAI * ret=NULL;
CGlobalAI*(*getAI)();
void(*getName)(char*);
#ifdef _WIN32
HINSTANCE dll = LoadLibraryA(dllname.c_str());
if (!dll)
{
tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
throw new std::string("Cannot open AI library");
}
//int len = dllname.size()+1;
getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
#else
void *dll = dlopen(dllname.c_str(), RTLD_LOCAL | RTLD_LAZY);
if (!dll)
{
tlog1 << "Cannot open AI library ("<<dllname<<"). Throwing..."<<std::endl;
throw new std::string("Cannot open AI library");
}
getName = (void(*)(char*))dlsym(dll,"GetAiName");
getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
#endif
getName(temp);
tlog0 << "Loaded .dll with AI named " << temp << std::endl;
ret = getAI();
if(!ret)
tlog1 << "Cannot get AI!\n";
ret->dllName = dllname;
return ret;
}