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vcmi/test/spells/effects/SummonTest.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

285 lines
7.3 KiB
C++

/*
* SummonTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "EffectFixture.h"
#include <vstd/RNG.h>
#include "../../../lib/CCreatureHandler.h"
namespace test
{
using namespace ::spells;
using namespace ::spells::effects;
using namespace ::testing;
static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
class SummonTest : public TestWithParam<::testing::tuple<CreatureID, bool, bool>>, public EffectFixture
{
public:
CreatureID toSummon;
CreatureID otherSummoned;
bool exclusive;
bool summonSameUnit;
const battle::Unit * otherSummonedUnit;
SummonTest()
: EffectFixture("core:summon"),
otherSummonedUnit(nullptr)
{
}
void addOtherSummoned(bool expectAlive)
{
auto & unit = unitsFake.add(BattleSide::ATTACKER);
EXPECT_CALL(unit, unitOwner()).WillRepeatedly(Return(PlayerColor(5)));
EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
EXPECT_CALL(unit, creatureId()).WillRepeatedly(Return(otherSummoned));
EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true));
EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
EXPECT_CALL(unit, unitSlot()).WillRepeatedly(Return(SlotID::SUMMONED_SLOT_PLACEHOLDER));
if(expectAlive)
EXPECT_CALL(unit, alive()).WillRepeatedly(Return(true));
else
EXPECT_CALL(unit, alive()).Times(0);
otherSummonedUnit = &unit;
}
protected:
void SetUp() override
{
EffectFixture::setUp();
otherSummoned = ::testing::get<0>(GetParam());
exclusive = ::testing::get<1>(GetParam());
summonSameUnit = ::testing::get<2>(GetParam());
toSummon = creature1;
JsonNode options(JsonNode::JsonType::DATA_STRUCT);
options["id"].String() = "airElemental";
options["exclusive"].Bool() = exclusive;
options["summonSameUnit"].Bool() = summonSameUnit;
EffectFixture::setupEffect(options);
}
};
TEST_P(SummonTest, Applicable)
{
const bool expectedApplicable = !exclusive || otherSummoned == CreatureID() || otherSummoned == toSummon;
if(otherSummoned != CreatureID())
addOtherSummoned(false);
if(otherSummoned != CreatureID() && !expectedApplicable)
EXPECT_CALL(problemMock, add(_));
if(exclusive)
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
else
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(0);
EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
EXPECT_EQ(expectedApplicable, subject->applicable(problemMock, &mechanicsMock));
}
TEST_P(SummonTest, Transform)
{
if(otherSummoned != CreatureID())
addOtherSummoned(true);
battleFake->setupEmptyBattlefield();
EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
EffectTarget transformed = subject->transformTarget(&mechanicsMock, Target(), Target());
EffectTarget expected;
if(otherSummoned == toSummon && summonSameUnit)
{
expected.emplace_back(otherSummonedUnit);
}
else
{
expected.emplace_back(BattleHex(1));
}
EXPECT_THAT(transformed, ContainerEq(expected));
}
INSTANTIATE_TEST_CASE_P
(
ByConfig,
SummonTest,
Combine
(
Values(CreatureID(), creature1, creature2),
Values(false, true),
Values(false, true)
)
);
class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
{
public:
const CreatureID toSummon = CreatureID::AIR_ELEMENTAL;
bool permanent = false;
bool summonByHealth = false;
const uint32_t unitId = 42;
const int32_t unitAmount = 123;
const int32_t unitHealth = 479;
const int64_t unitTotalHealth = unitAmount * unitHealth;
const BattleHex unitPosition = BattleHex(5,5);
std::shared_ptr<::battle::UnitInfo> unitAddInfo;
std::shared_ptr<battle::UnitFake> acquired;
StrictMock<CreatureMock> toSummonType;
SummonApplyTest()
: EffectFixture("core:summon")
{
}
void setDefaultExpectaions()
{
EXPECT_CALL(mechanicsMock, creatures()).Times(AnyNumber());
EXPECT_CALL(creatureServiceMock, getById(Eq(toSummon))).WillRepeatedly(Return(&toSummonType));
EXPECT_CALL(toSummonType, getMaxHealth()).WillRepeatedly(Return(unitHealth));
expectAmountCalculation();
}
void expectAmountCalculation()
{
InSequence local;
EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
if(summonByHealth)
{
EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
}
else
{
EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
}
}
void onUnitAdded(uint32_t id, const JsonNode & data)
{
unitAddInfo->load(id, data);
}
protected:
void SetUp() override
{
EffectFixture::setUp();
permanent = ::testing::get<0>(GetParam());
summonByHealth = ::testing::get<1>(GetParam());
JsonNode options(JsonNode::JsonType::DATA_STRUCT);
options["id"].String() = "airElemental";
options["permanent"].Bool() = permanent;
options["summonByHealth"].Bool() = summonByHealth;
EffectFixture::setupEffect(options);
unitAddInfo = std::make_shared<::battle::UnitInfo>();
}
void TearDown() override
{
acquired.reset();
unitAddInfo.reset();
}
};
TEST_P(SummonApplyTest, SpawnsNewUnit)
{
setDefaultExpectaions();
EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
EffectTarget target;
target.emplace_back(unitPosition);
subject->apply(&serverMock, &mechanicsMock, target);
EXPECT_EQ(unitAddInfo->count, unitAmount);
EXPECT_EQ(unitAddInfo->id, unitId);
EXPECT_EQ(unitAddInfo->position, unitPosition);
EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
EXPECT_EQ(unitAddInfo->summoned, !permanent);
EXPECT_EQ(unitAddInfo->type, toSummon);
}
TEST_P(SummonApplyTest, UpdatesOldUnit)
{
setDefaultExpectaions();
acquired = std::make_shared<battle::UnitFake>();
acquired->addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
acquired->redirectBonusesToFake();
acquired->expectAnyBonusSystemCall();
auto & unit = unitsFake.add(BattleSide::ATTACKER);
unit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
{
EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
EXPECT_CALL(*acquired, save(_));
EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
}
EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
unitsFake.setDefaultBonusExpectations();
EffectTarget target;
target.emplace_back(&unit, BattleHex());
subject->apply(&serverMock, &mechanicsMock, target);
}
INSTANTIATE_TEST_CASE_P
(
ByConfig,
SummonApplyTest,
Combine
(
Values(false, true),
Values(false, true)
)
);
}