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https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
285 lines
7.3 KiB
C++
285 lines
7.3 KiB
C++
/*
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* SummonTest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "EffectFixture.h"
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#include <vstd/RNG.h>
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#include "../../../lib/CCreatureHandler.h"
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namespace test
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{
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using namespace ::spells;
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using namespace ::spells::effects;
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using namespace ::testing;
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static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
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static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
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class SummonTest : public TestWithParam<::testing::tuple<CreatureID, bool, bool>>, public EffectFixture
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{
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public:
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CreatureID toSummon;
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CreatureID otherSummoned;
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bool exclusive;
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bool summonSameUnit;
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const battle::Unit * otherSummonedUnit;
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SummonTest()
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: EffectFixture("core:summon"),
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otherSummonedUnit(nullptr)
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{
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}
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void addOtherSummoned(bool expectAlive)
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{
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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EXPECT_CALL(unit, unitOwner()).WillRepeatedly(Return(PlayerColor(5)));
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EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
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EXPECT_CALL(unit, creatureId()).WillRepeatedly(Return(otherSummoned));
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EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true));
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EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
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EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
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EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
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EXPECT_CALL(unit, unitSlot()).WillRepeatedly(Return(SlotID::SUMMONED_SLOT_PLACEHOLDER));
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if(expectAlive)
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EXPECT_CALL(unit, alive()).WillRepeatedly(Return(true));
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else
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EXPECT_CALL(unit, alive()).Times(0);
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otherSummonedUnit = &unit;
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}
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protected:
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void SetUp() override
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{
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EffectFixture::setUp();
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otherSummoned = ::testing::get<0>(GetParam());
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exclusive = ::testing::get<1>(GetParam());
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summonSameUnit = ::testing::get<2>(GetParam());
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toSummon = creature1;
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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options["id"].String() = "airElemental";
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options["exclusive"].Bool() = exclusive;
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options["summonSameUnit"].Bool() = summonSameUnit;
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EffectFixture::setupEffect(options);
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}
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};
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TEST_P(SummonTest, Applicable)
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{
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const bool expectedApplicable = !exclusive || otherSummoned == CreatureID() || otherSummoned == toSummon;
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if(otherSummoned != CreatureID())
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addOtherSummoned(false);
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if(otherSummoned != CreatureID() && !expectedApplicable)
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EXPECT_CALL(problemMock, add(_));
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if(exclusive)
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EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
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else
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EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(0);
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EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
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EXPECT_EQ(expectedApplicable, subject->applicable(problemMock, &mechanicsMock));
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}
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TEST_P(SummonTest, Transform)
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{
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if(otherSummoned != CreatureID())
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addOtherSummoned(true);
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battleFake->setupEmptyBattlefield();
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EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
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EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
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EffectTarget transformed = subject->transformTarget(&mechanicsMock, Target(), Target());
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EffectTarget expected;
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if(otherSummoned == toSummon && summonSameUnit)
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{
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expected.emplace_back(otherSummonedUnit);
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}
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else
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{
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expected.emplace_back(BattleHex(1));
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}
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EXPECT_THAT(transformed, ContainerEq(expected));
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}
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INSTANTIATE_TEST_CASE_P
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(
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ByConfig,
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SummonTest,
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Combine
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(
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Values(CreatureID(), creature1, creature2),
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Values(false, true),
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Values(false, true)
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)
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);
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class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
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{
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public:
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const CreatureID toSummon = CreatureID::AIR_ELEMENTAL;
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bool permanent = false;
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bool summonByHealth = false;
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const uint32_t unitId = 42;
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const int32_t unitAmount = 123;
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const int32_t unitHealth = 479;
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const int64_t unitTotalHealth = unitAmount * unitHealth;
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const BattleHex unitPosition = BattleHex(5,5);
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std::shared_ptr<::battle::UnitInfo> unitAddInfo;
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std::shared_ptr<battle::UnitFake> acquired;
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StrictMock<CreatureMock> toSummonType;
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SummonApplyTest()
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: EffectFixture("core:summon")
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{
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}
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void setDefaultExpectaions()
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{
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EXPECT_CALL(mechanicsMock, creatures()).Times(AnyNumber());
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EXPECT_CALL(creatureServiceMock, getById(Eq(toSummon))).WillRepeatedly(Return(&toSummonType));
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EXPECT_CALL(toSummonType, getMaxHealth()).WillRepeatedly(Return(unitHealth));
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expectAmountCalculation();
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}
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void expectAmountCalculation()
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{
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InSequence local;
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EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
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EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
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if(summonByHealth)
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{
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EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
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}
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else
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{
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EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
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}
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}
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void onUnitAdded(uint32_t id, const JsonNode & data)
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{
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unitAddInfo->load(id, data);
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}
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protected:
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void SetUp() override
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{
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EffectFixture::setUp();
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permanent = ::testing::get<0>(GetParam());
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summonByHealth = ::testing::get<1>(GetParam());
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JsonNode options(JsonNode::JsonType::DATA_STRUCT);
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options["id"].String() = "airElemental";
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options["permanent"].Bool() = permanent;
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options["summonByHealth"].Bool() = summonByHealth;
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EffectFixture::setupEffect(options);
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unitAddInfo = std::make_shared<::battle::UnitInfo>();
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}
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void TearDown() override
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{
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acquired.reset();
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unitAddInfo.reset();
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}
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};
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TEST_P(SummonApplyTest, SpawnsNewUnit)
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{
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setDefaultExpectaions();
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EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
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EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
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EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
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EffectTarget target;
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target.emplace_back(unitPosition);
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subject->apply(&serverMock, &mechanicsMock, target);
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EXPECT_EQ(unitAddInfo->count, unitAmount);
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EXPECT_EQ(unitAddInfo->id, unitId);
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EXPECT_EQ(unitAddInfo->position, unitPosition);
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EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
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EXPECT_EQ(unitAddInfo->summoned, !permanent);
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EXPECT_EQ(unitAddInfo->type, toSummon);
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}
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TEST_P(SummonApplyTest, UpdatesOldUnit)
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{
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setDefaultExpectaions();
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acquired = std::make_shared<battle::UnitFake>();
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acquired->addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
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acquired->redirectBonusesToFake();
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acquired->expectAnyBonusSystemCall();
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auto & unit = unitsFake.add(BattleSide::ATTACKER);
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unit.addNewBonus(std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::STACK_HEALTH, Bonus::CREATURE_ABILITY, unitHealth, 0));
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{
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EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
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EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
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EXPECT_CALL(*acquired, save(_));
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EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
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}
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EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
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EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
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unitsFake.setDefaultBonusExpectations();
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EffectTarget target;
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target.emplace_back(&unit, BattleHex());
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subject->apply(&serverMock, &mechanicsMock, target);
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}
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INSTANTIATE_TEST_CASE_P
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(
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ByConfig,
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SummonApplyTest,
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Combine
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(
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Values(false, true),
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Values(false, true)
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)
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);
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}
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