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Open-source engine for Heroes of Might and Magic III
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Andrey Filipenkov 409ab51036 [iOS] workaround having TBB symlink in NullkillerAI’s RPATH
AltStore doesn't sign symlinks
2022-10-18 20:50:38 +03:00
.github/workflows [CI] build iOS with Conan 2022-10-18 20:50:38 +03:00
AI [Conan] add iOS support 2022-10-16 13:25:38 +03:00
CI [CI] use specific GitHub release for macOS dependencies 2022-10-18 20:50:38 +03:00
client [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
cmake_modules [Conan] add iOS support 2022-10-16 13:25:38 +03:00
config Merge pull request #978 from kambala-decapitator/hide-unsupported-resolutions 2022-09-30 17:34:07 +03:00
debian Disable tests to fix building deb packages 2020-11-12 13:59:06 +02:00
docs [Conan] add docs 2022-10-18 20:50:37 +03:00
include wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ios [iOS] workaround having TBB symlink in NullkillerAI’s RPATH 2022-10-18 20:50:38 +03:00
launcher [Conan] add iOS support 2022-10-16 13:25:38 +03:00
lib Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
lib_client add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
lib_server add ability to build VCMI as single process 2022-09-24 15:55:21 +03:00
Mods/vcmi Final preparations for merge into develop (#780) 2022-09-11 11:31:27 +03:00
osx [Conan] add iOS support 2022-10-16 13:25:38 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Merge remote-tracking branch 'origin/develop' into terrain-rewrite 2022-09-27 07:50:17 +02:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server Merge pull request #1011 from kambala-decapitator/fix-multiple-heals 2022-10-03 21:43:08 +03:00
test Remove T prefix from new typedefs 2022-09-29 11:44:46 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore add CMake presets for iOS 2022-09-24 15:55:23 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
AUTHORS update AUTHORS 2022-09-24 15:55:24 +03:00
CCallback.cpp disable all scripting code when configuring without scripting modules 2022-09-21 19:31:42 +03:00
CCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ChangeLog Increment vcmi version 2022-09-22 16:41:23 +04:00
CMakeLists.txt [Conan] add iOS support 2022-10-16 13:25:38 +03:00
CMakePresets.json [CI] build iOS with Conan 2022-10-18 20:50:38 +03:00
conanfile.py [Conan] generate all configs by default 2022-10-18 10:12:05 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h NKAI: namespace 2022-10-04 08:40:14 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md [Conan] add docs 2022-10-18 20:50:37 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder vcmibuilder: remove references to deprecated (and disabled) core.zip download 2022-10-03 14:48:09 +02:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2022 VCMI Team (check AUTHORS file for the contributors list)