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https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
44 lines
899 B
C++
44 lines
899 B
C++
/*
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* SiegeInfo.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "SiegeInfo.h"
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VCMI_LIB_NAMESPACE_BEGIN
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SiegeInfo::SiegeInfo()
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{
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for(int i = 0; i < wallState.size(); ++i)
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{
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wallState[i] = EWallState::NONE;
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}
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gateState = EGateState::NONE;
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}
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EWallState::EWallState SiegeInfo::applyDamage(EWallState::EWallState state, unsigned int value)
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{
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if(value == 0)
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return state;
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switch(applyDamage(state, value - 1))
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{
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case EWallState::INTACT:
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return EWallState::DAMAGED;
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case EWallState::DAMAGED:
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return EWallState::DESTROYED;
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case EWallState::DESTROYED:
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return EWallState::DESTROYED;
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default:
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return EWallState::NONE;
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}
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}
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VCMI_LIB_NAMESPACE_END
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