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36c1ed670f
Removed most of hardcoded checks for fort level or for presence of fort/ citadel/castle buildings. It is now possible to define which parts of town fortifications are provided by town buildings Configuration for H3-like fortifications is provided in buildingsLibrary.json and will be used automatically by mods as long as mods have buidings named "fort", "citadel" and "castle". Alternatively, mods can separately define: - hitpoints of walls (shared value for all sections) - hitpoints of central, upper and lower towers (separate values) - presence of moat - shooters for each tower (separate values) |
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.. | ||
lobbyProtocol | ||
artifact.json | ||
battlefield.json | ||
biome.json | ||
bonus.json | ||
creature.json | ||
faction.json | ||
hero.json | ||
heroClass.json | ||
mapHeader.json | ||
mod.json | ||
object.json | ||
objectTemplate.json | ||
objectType.json | ||
obstacle.json | ||
rewardable.json | ||
river.json | ||
road.json | ||
script.json | ||
settings.json | ||
skill.json | ||
spell.json | ||
template.json | ||
terrain.json | ||
townBuilding.json | ||
townSiege.json | ||
townStructure.json |