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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/AI/VCAI
alexvins 4203d69525 Part 2 of new spell configuration
1) spell handler refactored to support modding in general way
2) imunnity icons moved to WoG as they depends on wog`s graphics
3) introduced new class template for handlers (todo: use this in other handlers)
4) save format changed
5) introduced "absolute immunity" - unaffected by "the Orb" etc. (todo: use it in config)
6) new format documented on wiki, added json schema.

* more split of registertypes - fixes 32 mingw build
2014-03-07 13:21:09 +00:00
..
AIUtility.cpp Fixed typo #1732. 2014-02-26 17:29:21 +00:00
AIUtility.h Cleanup in AI. 2014-02-15 08:10:06 +00:00
CMakeLists.txt - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
Fuzzy.cpp - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
Fuzzy.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
Goals.cpp Commiting some minor tweaks before next dev version. 2014-02-23 16:55:42 +00:00
Goals.h - Implemented serialization of Goals. Loaded games work, at least. 2014-02-20 20:18:49 +00:00
main.cpp More work on auto-fight. 2013-06-22 21:47:51 +00:00
StdInc.cpp * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 2012-02-14 18:04:45 +00:00
StdInc.h c++03 -> c++11 switch: 2013-06-26 11:18:27 +00:00
VCAI.cbp Part 2 of new spell configuration 2014-03-07 13:21:09 +00:00
VCAI.cpp AI crash — do not modify container when iterating it. 2014-03-01 12:53:09 +00:00
VCAI.h Important fix for unreserving objects. 2014-02-23 20:37:33 +00:00
VCAI.vcxproj - Fixed VS project files (added missing .cpp files) 2013-11-30 14:22:03 +00:00