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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
Files
4222f7e01f20e17fb4e59a84ac7129d80dc84725
vcmi/lib/gameState
T
History
Ivan Savenko 118029b2ba Merge pull request #5964 from Laserlicht/levels
multilevel support
2025-08-14 11:03:42 +03:00
..
CGameState.cpp
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
CGameState.h
Extracted interface through which GameHandler interacts with VCMIServer
2025-07-19 18:04:20 +03:00
CGameStateCampaign.cpp
Fix Solmyr/Yog receiving spellbook on transferring to next scenario
2025-07-31 21:54:56 +03:00
CGameStateCampaign.h
Rework campaign bonuses storage in type-safe form
2025-06-15 17:01:14 +03:00
EVictoryLossCheckResult.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
GameStatePackVisitor.cpp
First semi-working version of antilag for hero movement
2025-07-19 18:04:20 +03:00
GameStatePackVisitor.h
GameHandler now uses GameConnectionID instead of connection pointers
2025-07-19 18:04:20 +03:00
GameStatistics.cpp
multilevel support
2025-08-01 02:21:44 +02:00
GameStatistics.h
make configurable
2025-07-05 16:27:20 +02:00
HighScore.cpp
…
HighScore.h
…
InfoAboutArmy.cpp
…
InfoAboutArmy.h
Split CCreatureSet file on .h/.cpp per class basis
2025-07-07 19:12:31 +03:00
QuestInfo.cpp
…
QuestInfo.h
…
RumorState.cpp
…
RumorState.h
…
SThievesGuildInfo.h
…
TavernHeroesPool.cpp
…
TavernHeroesPool.h
…
TavernSlot.h
…
UpgradeInfo.cpp
…
UpgradeInfo.h
…
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