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73019c204d
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt import re with open("redundant_types.txt") as f: for line in f: line = line.strip() path = line.split(":", 1)[0] original_code = ":".join(line.split(":")[1:]).strip() print() print(path) print(original_code) prefix = "auto " if original_code.startswith("static"): static = True else: static = False cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1]) print(cpp_type) if static: new_code = "static auto "+ " ".join(original_code.split(" ")[2:]) else: new_code = "auto "+ " ".join(original_code.split(" ")[1:]) print(new_code) if True: with open(path, "r") as f: filedata = f.read() filedata = filedata.replace(original_code, new_code) with open(path, "w") as f: f.write(filedata)
91 lines
2.1 KiB
C++
91 lines
2.1 KiB
C++
/*
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* Registry.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "Registry.h"
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#include "Catapult.h"
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#include "Clone.h"
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#include "Damage.h"
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#include "DemonSummon.h"
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#include "Dispel.h"
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#include "Effect.h"
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#include "Effects.h"
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#include "Heal.h"
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#include "Moat.h"
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#include "LocationEffect.h"
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#include "Obstacle.h"
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#include "RemoveObstacle.h"
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#include "Sacrifice.h"
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#include "Summon.h"
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#include "Teleport.h"
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#include "Timed.h"
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#include "UnitEffect.h"
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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{
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namespace effects
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{
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namespace detail
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{
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class RegistryImpl : public Registry
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{
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public:
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RegistryImpl()
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{
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add("core:catapult", std::make_shared<EffectFactory<Catapult>>());
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add("core:clone", std::make_shared<EffectFactory<Clone>>());
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add("core:damage", std::make_shared<EffectFactory<Damage>>());
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add("core:demonSummon", std::make_shared<EffectFactory<DemonSummon>>());
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add("core:dispel", std::make_shared<EffectFactory<Dispel>>());
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add("core:heal", std::make_shared<EffectFactory<Heal>>());
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add("core:moat", std::make_shared<EffectFactory<Moat>>());
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add("core:obstacle", std::make_shared<EffectFactory<Obstacle>>());
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add("core:removeObstacle", std::make_shared<EffectFactory<RemoveObstacle>>());
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add("core:sacrifice", std::make_shared<EffectFactory<Sacrifice>>());
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add("core:summon", std::make_shared<EffectFactory<Summon>>());
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add("core:teleport", std::make_shared<EffectFactory<Teleport>>());
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add("core:timed", std::make_shared<EffectFactory<Timed>>());
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}
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const IEffectFactory * find(const std::string & name) const override
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{
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auto iter = data.find(name);
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if(iter == data.end())
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return nullptr;
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else
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return iter->second.get();
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}
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void add(const std::string & name, FactoryPtr item) override
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{
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data[name] = item;
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}
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private:
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std::map<std::string, FactoryPtr> data;
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};
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}
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Registry * GlobalRegistry::get()
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{
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static auto Instance = std::make_unique<detail::RegistryImpl>();
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return Instance.get();
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}
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}
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}
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VCMI_LIB_NAMESPACE_END
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