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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/AI/Nullkiller
Xilmi 433c58f8b1 Workaround for previously masked issue
A recent fix made it so that towns that weren't supposed to be defended are now no longer defended.
This caused scouts with minimal army to also go after them in addition to the main-hero.
Problem is when two heroes go for the same town it's a massive waste of movement-points. So for the time being only main-heroes will go for faraway captures.
Better solution would be to memorize who was sent to attack what on the same turn and filter out tasks going for the same target.
2024-09-23 18:42:31 +02:00
..
Analyzers Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 23:43:29 +02:00
Behaviors Hire despite hero present 2024-09-23 17:25:17 +02:00
Engine Workaround for previously masked issue 2024-09-23 18:42:31 +02:00
Goals Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 23:43:29 +02:00
Helpers Merge pull request #4313 from vcmi/nkai-whirlpool 2024-07-24 00:03:11 +03:00
Markers NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
Pathfinding Update AINodeStorage.cpp 2024-09-23 18:39:18 +02:00
AIGateway.cpp NKAI: replace hardcoded pandora with more flexible solution 2024-09-20 16:05:57 +03:00
AIGateway.h IMarket suggestions 2024-08-20 18:49:48 +03:00
AIUtility.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-09-10 14:57:27 +02:00
AIUtility.h Split CTownHandler into smaller chunks 2024-07-21 18:21:48 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
main.cpp Reduced usage of global variables - removed or made const / constexpr 2024-02-12 13:49:45 +02:00
pforeach.h NKAI: fix headless and compilation 2024-03-24 13:16:46 +02:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00