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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/AI
Xilmi 433c58f8b1 Workaround for previously masked issue
A recent fix made it so that towns that weren't supposed to be defended are now no longer defended.
This caused scouts with minimal army to also go after them in addition to the main-hero.
Problem is when two heroes go for the same town it's a massive waste of movement-points. So for the time being only main-heroes will go for faraway captures.
Better solution would be to memorize who was sent to attack what on the same turn and filter out tasks going for the same target.
2024-09-23 18:42:31 +02:00
..
BattleAI Merge remote-tracking branch 'upstream/develop' into develop 2024-09-22 12:21:20 +02:00
EmptyAI Merge pull request #3997 from IvanSavenko/serialization_refactor 2024-05-30 19:13:21 +03:00
FuzzyLite@7aee562d6c vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
Nullkiller Workaround for previously masked issue 2024-09-23 18:42:31 +02:00
StupidAI defending, when not possible to attack invincible 2024-09-19 20:54:50 +02:00
VCAI Removed hardcoded checks for map objects in favor of analyzing 2024-09-12 12:11:18 +00:00
CMakeLists.txt TBB is now a dependency of lib. Implemented multithreaded xBRZ scale 2024-08-17 15:25:26 +00:00
GeniusAI.brain convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00