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vcmi/client/windows/settings/BattleOptionsTab.h
2023-08-19 17:23:55 +02:00

41 lines
1.5 KiB
C++

/*
* BattleOptionsTab.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../gui/InterfaceObjectConfigurable.h"
class BattleInterface;
class BattleOptionsTab : public InterfaceObjectConfigurable
{
private:
std::shared_ptr<CToggleGroup> animSpeeds;
std::vector<std::shared_ptr<CToggleButton>> toggles;
int getAnimSpeed() const;
int getQueueSizeId() const;
std::string getQueueSizeStringFromId(int value) const;
void viewGridChangedCallback(bool value, BattleInterface * parentBattleInterface);
void movementShadowChangedCallback(bool value, BattleInterface * parentBattleInterface);
void movementHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
void rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface);
void mouseShadowChangedCallback(bool value);
void animationSpeedChangedCallback(int value);
void showQueueChangedCallback(bool value, BattleInterface * parentBattleInterface);
void queueSizeChangedCallback(int value, BattleInterface * parentBattleInterface);
void skipBattleIntroMusicChangedCallback(bool value);
void showStickyHeroWindowsChangedCallback(bool value, BattleInterface * parentBattleInterface);
void enableAutocombatSpellsChangedCallback(bool value);
public:
BattleOptionsTab(BattleInterface * owner = nullptr);
};