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98 lines
2.3 KiB
C++
98 lines
2.3 KiB
C++
/*
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* lobby.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include <QTcpSocket>
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#include <QAbstractSocket>
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const unsigned int ProtocolVersion = 1;
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const std::string ProtocolEncoding = "utf8";
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class ProtocolError: public std::runtime_error
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{
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public:
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ProtocolError(const char * w): std::runtime_error(w) {}
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};
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enum ProtocolConsts
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{
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//client consts
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GREETING, USERNAME, MESSAGE, VERSION, CREATE, JOIN, LEAVE, READY,
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//server consts
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SESSIONS, CREATED, JOINED, KICKED, SRVERROR, CHAT, START, STATUS, HOST
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};
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const QMap<ProtocolConsts, QString> ProtocolStrings
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{
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//client consts
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{GREETING, "%1<GREETINGS>%2<VER>%3"}, //protocol_version byte, encoding bytes, encoding, name, version
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{USERNAME, "<USER>%1"},
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{MESSAGE, "<MSG>%1"},
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{CREATE, "<NEW>%1<PSWD>%2<COUNT>%3"},
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{JOIN, "<JOIN>%1<PSWD>%2"},
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{LEAVE, "<LEAVE>%1"}, //session
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{READY, "<READY>%1"}, //session
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//server consts
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{CREATED, "CREATED"},
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{SESSIONS, "SESSIONS"}, //amount:session_name:joined_players:total_players:is_protected
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{JOINED, "JOIN"}, //session_name:username
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{KICKED, "KICK"}, //session_name:username
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{START, "START"}, //session_name:uuid
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{HOST, "HOST"}, //host_uuid:players_count
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{STATUS, "STATUS"}, //joined_players:player_name:is_ready
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{SRVERROR, "ERROR"},
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{CHAT, "MSG"} //username:message
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};
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class ServerCommand
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{
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public:
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ServerCommand(ProtocolConsts, const QStringList & arguments);
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const ProtocolConsts command;
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const QStringList arguments;
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};
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class SocketLobby : public QObject
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{
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Q_OBJECT
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public:
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explicit SocketLobby(QObject *parent = 0);
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void connectServer(const QString & host, int port, const QString & username, int timeout);
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void disconnectServer();
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void requestNewSession(const QString & session, int totalPlayers, const QString & pswd);
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void requestJoinSession(const QString & session, const QString & pswd);
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void requestLeaveSession(const QString & session);
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void requestReadySession(const QString & session);
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void send(const QString &);
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signals:
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void text(QString);
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void receive(QString);
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void disconnect();
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public slots:
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void connected();
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void disconnected();
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void bytesWritten(qint64 bytes);
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void readyRead();
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private:
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QTcpSocket *socket;
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bool isConnected = false;
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QString username;
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};
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