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			141 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * IHandlerBase.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| #pragma once
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| 
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| class JsonNode;
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| class Entity;
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| 
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| /// base class for all handlers that can be accessed from mod system
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| class DLL_LINKAGE IHandlerBase
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| {
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| protected:
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| 	static std::string getScopeBuiltin();
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| 
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| 	/// Calls modhandler. Mostly needed to avoid large number of includes in headers
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| 	static void registerObject(const std::string & scope, const std::string & type_name, const std::string & name, si32 index);
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| 
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| public:
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| 	/// loads all original game data in vector of json nodes
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| 	/// dataSize - is number of items that must be loaded (normally - constant from GameConstants)
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| 	virtual std::vector<JsonNode> loadLegacyData() = 0;
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| 
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| 	/// loads single object into game. Scope is namespace of this object, same as name of source mod
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| 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data) = 0;
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| 	virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) = 0;
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| 
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| 	/// allows handlers to alter object configuration before validation and actual load
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| 	virtual void beforeValidate(JsonNode & object){};
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| 
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| 	/// allows handler to load some custom internal data before identifier finalization
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| 	virtual void loadCustom(){};
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| 
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| 	/// allows handler to do post-loading step for validation or integration of loaded data
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| 	virtual void afterLoadFinalization(){};
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| 
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| 	virtual ~IHandlerBase() = default;
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| };
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| 
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| template <class _ObjectID, class _ObjectBase, class _Object, class _ServiceBase> class CHandlerBase : public _ServiceBase, public IHandlerBase
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| {
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| 	const _Object * getObjectImpl(const int32_t index) const
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| 	{
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| 		if(index < 0 || index >= objects.size())
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| 		{
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| 			logMod->error("%s id %d is invalid", getTypeNames()[0], index);
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| 			throw std::runtime_error("Attempt to access invalid index " + std::to_string(index) + " of type " + getTypeNames().front());
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| 		}
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| 		return objects[index].get();
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| 	}
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| 
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| public:
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| 	using ObjectPtr = std::shared_ptr<_Object>;
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| 
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| 	const Entity * getBaseByIndex(const int32_t index) const override
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| 	{
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| 		return getObjectImpl(index);
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| 	}
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| 
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| 	const _ObjectBase * getById(const _ObjectID & id) const override
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| 	{
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| 		return getObjectImpl(id.getNum());
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| 	}
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| 
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| 	const _ObjectBase * getByIndex(const int32_t index) const override
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| 	{
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| 		return getObjectImpl(index);
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| 	}
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| 
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| 	void forEachBase(const std::function<void(const Entity * entity, bool & stop)> & cb) const override
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| 	{
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| 		forEachT(cb);
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| 	}
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| 
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| 	void forEach(const std::function<void(const _ObjectBase * entity, bool & stop)> & cb) const override
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| 	{
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| 		forEachT(cb);
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| 	}
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| 
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data) override
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| 	{
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| 		objects.push_back(loadFromJson(scope, data, name, objects.size()));
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| 
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| 		for(const auto & type_name : getTypeNames())
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| 			registerObject(scope, type_name, name, objects.back()->getIndex());
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| 	}
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| 
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| 	void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override
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| 	{
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| 		assert(objects[index] == nullptr); // ensure that this id was not loaded before
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| 		objects[index] = loadFromJson(scope, data, name, index);
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| 
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| 		for(const auto & type_name : getTypeNames())
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| 			registerObject(scope, type_name, name, objects[index]->getIndex());
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| 	}
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| 
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| 	const _Object * operator[] (const _ObjectID id) const
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| 	{
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| 		return getObjectImpl(id.getNum());
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| 	}
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| 
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| 	const _Object * operator[] (int32_t index) const
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| 	{
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| 		return getObjectImpl(index);
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| 	}
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| 
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| 	size_t size() const
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| 	{
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| 		return objects.size();
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| 	}
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| 
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| protected:
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| 	virtual ObjectPtr loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) = 0;
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| 	virtual const std::vector<std::string> & getTypeNames() const = 0;
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| 
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| 	template<typename ItemType>
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| 	void forEachT(const std::function<void(const ItemType *, bool &)> & cb) const
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| 	{
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| 		bool stop = false;
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| 
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| 		for(auto & object : objects)
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| 		{
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| 			cb(object.get(), stop);
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| 			if(stop)
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| 				break;
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| 		}
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| 	}
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| 
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| public: //todo: make private
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| 	std::vector<ObjectPtr> objects;
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| };
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| 
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| VCMI_LIB_NAMESPACE_END
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