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Open-source engine for Heroes of Might and Magic III
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FeniksFire 45a63e003c Fix: getting additional damage from destination obstacles
When the stack was selected to pass through 2 field in moat, first hex
stopped him but then he got also additional damage from destination
obstacle.
2017-07-08 17:40:27 +02:00
AI Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
CI Set zip compression level to 'Maximum' 2017-07-07 13:08:53 +03:00
client Merge pull request #330 from dydzio0614/AmountBoxTweaks 2017-07-08 15:54:18 +03:00
cmake_modules MacOS build fix 2017-07-07 15:20:52 +03:00
config Zombies sholud cast Disease after attack (H3 ability). 2017-06-22 19:13:21 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Android support (#299) 2017-05-25 20:57:20 +03:00
launcher Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
lib Change minizip library output path to match vcmi 2017-07-07 13:08:53 +03:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx macOS: use HTTPS for appcast (#325) 2017-07-06 22:48:14 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00
server Fix: getting additional damage from destination obstacles 2017-07-08 17:40:27 +02:00
test Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
.gitignore Added few files and folders to .gitignore which should not be part of the repository when compiling with Visual Studio 2015 2016-12-21 11:04:29 +02:00
.travis.yml Travis CI: disable cache for Mac build 2017-06-14 19:56:07 +03:00
AUTHORS MSVS project update. 2016-11-25 18:17:40 +01:00
CCallback.cpp Cleanup & formatting 2017-07-04 01:32:40 +03:00
CCallback.h Queries refactoring 2017-07-03 21:43:04 +03:00
ChangeLog Update ChangeLog 2017-07-08 12:04:18 +02:00
CMakeLists.txt Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
Global.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
license.txt
README.linux documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
README.md AppVeyor: add status badge README.md 2017-07-04 04:08:13 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
VCMI_VS11.sln Cleanup: remove old editor code and adjust related project files 2017-07-03 21:59:57 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)