..
BattleInterface
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
UIFramework
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CAdvmapInterface.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CAdvmapInterface.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CAnimation.cpp
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
CAnimation.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CBitmapHandler.cpp
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
CBitmapHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CCastleInterface.cpp
- removed usage of Graphics in several places (Components and hero window).
2012-05-13 15:04:21 +00:00
CCastleInterface.h
- removed usage of Graphics in several places (Components and hero window).
2012-05-13 15:04:21 +00:00
CConfigHandler.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CConfigHandler.h
Compile fix for #847
2012-01-12 20:41:32 +00:00
CCreatureWindow.cpp
Commanders can level up. It's non-interactive yet.
2012-05-18 14:02:27 +00:00
CCreatureWindow.h
Commanders can level up. It's non-interactive yet.
2012-05-18 14:02:27 +00:00
CDefHandler.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
CDefHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInfo.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CGameInfo.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CHeroWindow.cpp
- Basic Commander window
2012-05-16 17:29:05 +00:00
CHeroWindow.h
- Basic Commander window
2012-05-16 17:29:05 +00:00
CKingdomInterface.cpp
- bugfixing:
2012-05-11 19:03:40 +00:00
CKingdomInterface.h
- fixes for gcc-4.7
2012-04-08 10:34:23 +00:00
Client.cpp
Throwing runtime_errors instead of string (or even char*) objects.
2012-04-22 07:32:45 +00:00
Client.h
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
2012-04-14 02:20:22 +00:00
CMessage.cpp
- fixed ancient #31
2012-05-14 16:29:06 +00:00
CMessage.h
- removed usage of Graphics in several places (Components and hero window).
2012-05-13 15:04:21 +00:00
CMT.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CMusicBase.h
- fixed crash on opening spellbook during enemy turn
2012-01-19 14:33:22 +00:00
CMusicHandler.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CMusicHandler.h
* Replaced boost::shared_ptr with std::shared_ptr.
2012-03-06 16:59:55 +00:00
CPlayerInterface.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CPlayerInterface.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CPreGame.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CPreGame.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CSndHandler.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSndHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
CSoundBase.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
CSpellWindow.cpp
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CSpellWindow.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
CVideoHandler.cpp
- removed usage of Graphics in several places (Components and hero window).
2012-05-13 15:04:21 +00:00
CVideoHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
DPIaware.manifest
Fixed issue with Windows 7 DPI upscaling.
2009-12-12 03:26:09 +00:00
FontBase.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
FunctionList.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
Graphics.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
Graphics.h
* Updated class - file - handling
2011-12-22 13:05:19 +00:00
GUIClasses.cpp
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
GUIClasses.h
- pregame will use same resolution as main game
2012-05-18 17:35:46 +00:00
Makefile.am
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
Makefile.in
- moved ColorPutter's to separate SDL_Pixels.h file
2012-05-17 10:44:48 +00:00
mapHandler.cpp
Compile fix for previous commit.
2012-05-15 09:21:32 +00:00
mapHandler.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
NetPacksClient.cpp
Commanders can level up. It's non-interactive yet.
2012-05-18 14:02:27 +00:00
resource.h
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00
SDL_framerate.cpp
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
SDL_framerate.h
Major refactoring. First part: BattleInterface
2011-12-13 21:23:17 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
VCMI_client.rc
* fixed previous fix
2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj
* fixed project files for RD configuration
2012-01-03 01:55:26 +00:00
VCMI_client.vcxproj.filters
- first sketch of Commanders
2012-04-04 17:41:55 +00:00
vcmi.ico
Added icon to the MSVC project, minor fixes, version bumped to 0.74.
2009-10-01 20:00:21 +00:00