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vcmi/lib/spells/AdventureSpellMechanics.h
2015-04-13 06:12:23 +03:00

76 lines
2.3 KiB
C++

/*
* AdventureSpellMechanics.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CDefaultSpellMechanics.h"
class ISpellMechanics;
class DefaultSpellMechanics;
class DLL_LINKAGE SummonBoatMechanics : public DefaultSpellMechanics
{
public:
SummonBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE ScuttleBoatMechanics : public DefaultSpellMechanics
{
public:
ScuttleBoatMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE DimensionDoorMechanics : public DefaultSpellMechanics
{
public:
DimensionDoorMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE TownPortalMechanics : public DefaultSpellMechanics
{
public:
TownPortalMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
};
class DLL_LINKAGE ViewMechanics : public DefaultSpellMechanics
{
public:
ViewMechanics(CSpell * s): DefaultSpellMechanics(s){};
protected:
ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override;
virtual bool filterObject(const CGObjectInstance * obj, const int spellLevel) const = 0;
};
class DLL_LINKAGE ViewAirMechanics : public ViewMechanics
{
public:
ViewAirMechanics(CSpell * s): ViewMechanics(s){};
protected:
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
};
class DLL_LINKAGE ViewEarthMechanics : public ViewMechanics
{
public:
ViewEarthMechanics(CSpell * s): ViewMechanics(s){};
protected:
bool filterObject(const CGObjectInstance * obj, const int spellLevel) const override;
};