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2.Partially done support for creature banks. ToDo: load config file, start battle with surrounding enemies 3.Attempt to increase hero exp capacity. You may ignore it at the moment. 4.Fixed negative countdown in timeHandler.
152 lines
5.4 KiB
C++
152 lines
5.4 KiB
C++
#define VCMI_DLL
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#include "Connection.h"
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#include "NetPacks.h"
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#include "VCMI_Lib.h"
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#include "../hch/CObjectHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "RegisterTypes.h"
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/*
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* RegisterTypes.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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template<typename Serializer> DLL_EXPORT
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void registerTypes1(Serializer &s)
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{
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s.template registerType<CGHeroInstance>();
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s.template registerType<CGTownInstance>();
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s.template registerType<CGEvent>();
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s.template registerType<CGVisitableOPH>();
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s.template registerType<CGVisitableOPW>();
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s.template registerType<CGTeleport>();
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s.template registerType<CGPickable>();
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s.template registerType<CGCreature>();
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s.template registerType<CGSignBottle>();
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s.template registerType<CGSeerHut>();
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s.template registerType<CGWitchHut>();
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s.template registerType<CGScholar>();
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s.template registerType<CGGarrison>();
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s.template registerType<CGArtifact>();
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s.template registerType<CGResource>();
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s.template registerType<CGMine>();
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s.template registerType<CGShrine>();
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s.template registerType<CGPandoraBox>();
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s.template registerType<CGQuestGuard>();
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s.template registerType<CGBonusingObject>();
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s.template registerType<CGMagicWell>();
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s.template registerType<CGObservatory>();
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s.template registerType<CGKeys>();
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s.template registerType<CGKeymasterTent>();
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s.template registerType<CGBorderGuard>();
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s.template registerType<CGBoat>();
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s.template registerType<CGMagi>();
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s.template registerType<CGSirens>();
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s.template registerType<CGOnceVisitable>();
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s.template registerType<CBank>();
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s.template registerType<CGShipyard>();
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s.template registerType<CGObjectInstance>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes2(Serializer &s)
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{
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s.template registerType<PackageApplied>();
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s.template registerType<SystemMessage>();
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s.template registerType<PlayerBlocked>();
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s.template registerType<YourTurn>();
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s.template registerType<SetResource>();
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s.template registerType<SetResources>();
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s.template registerType<SetPrimSkill>();
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s.template registerType<SetSecSkill>();
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s.template registerType<HeroVisitCastle>();
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s.template registerType<ChangeSpells>();
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s.template registerType<SetMana>();
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s.template registerType<SetMovePoints>();
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s.template registerType<FoWChange>();
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s.template registerType<SetAvailableHeroes>();
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s.template registerType<GiveBonus>();
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s.template registerType<ChangeObjPos>();
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s.template registerType<RemoveObject>();
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s.template registerType<TryMoveHero>();
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s.template registerType<SetGarrisons>();
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s.template registerType<NewStructures>();
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s.template registerType<SetAvailableCreatures>();
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s.template registerType<SetHeroesInTown>();
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s.template registerType<SetHeroArtifacts>();
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s.template registerType<HeroRecruited>();
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s.template registerType<GiveHero>();
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s.template registerType<NewTurn>();
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s.template registerType<InfoWindow>();
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s.template registerType<SetObjectProperty>();
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s.template registerType<SetHoverName>();
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s.template registerType<HeroLevelUp>();
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s.template registerType<BlockingDialog>();
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s.template registerType<GarrisonDialog>();
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s.template registerType<BattleStart>();
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s.template registerType<BattleNextRound>();
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s.template registerType<BattleSetActiveStack>();
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s.template registerType<BattleResult>();
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s.template registerType<BattleStackMoved>();
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s.template registerType<BattleStackAttacked>();
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s.template registerType<BattleAttack>();
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s.template registerType<StartAction>();
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s.template registerType<EndAction>();
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s.template registerType<SpellCast>();
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s.template registerType<SetStackEffect>();
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s.template registerType<StacksInjured>();
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s.template registerType<BattleResultsApplied>();
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s.template registerType<StacksHealedOrResurrected>();
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s.template registerType<ShowInInfobox>();
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s.template registerType<OpenWindow>();
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s.template registerType<NewObject>();
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s.template registerType<SaveGame>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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s.template registerType<TakeYourTime>();
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s.template registerType<CenterView>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes3(Serializer &s)
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{
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s.template registerType<CloseServer>();
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s.template registerType<EndTurn>();
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s.template registerType<DismissHero>();
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s.template registerType<MoveHero>();
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s.template registerType<ArrangeStacks>();
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s.template registerType<DisbandCreature>();
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s.template registerType<BuildStructure>();
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s.template registerType<RecruitCreatures>();
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s.template registerType<UpgradeCreature>();
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s.template registerType<GarrisonHeroSwap>();
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s.template registerType<ExchangeArtifacts>();
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s.template registerType<BuyArtifact>();
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s.template registerType<TradeOnMarketplace>();
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s.template registerType<SetFormation>();
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s.template registerType<HireHero>();
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s.template registerType<BuildBoat>();
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s.template registerType<QueryReply>();
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s.template registerType<MakeAction>();
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s.template registerType<MakeCustomAction>();
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s.template registerType<SaveGame>();
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s.template registerType<SetSelection>();
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s.template registerType<PlayerMessage>();
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}
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template<typename Serializer> DLL_EXPORT
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void registerTypes(Serializer &s)
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{
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registerTypes1(s);
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registerTypes2(s);
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registerTypes3(s);
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}
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