mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-04 00:15:53 +02:00
516b1e2b00
Updated project files for MSVC and automake (I hope I didn't break it) * Refactored pathfinding and integrated into CGameState. * Fixed issues with wrong calculating movement cost at server side * Hero infowindow won't be redrawed each time experience changes * Removed memory leaks with CPaths-s * Support for Sign objects * Bumped savegame formt version to ensure old not compatible saves won't be readed * Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
69 lines
1.2 KiB
C++
69 lines
1.2 KiB
C++
#ifndef __CGAMEINFO_H__
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#define __CGAMEINFO_H__
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#include "global.h"
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#include <vector>
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CAbilityHandler;
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class CSpellHandler;
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class CAmbarCendamo;
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class CPreGameTextHandler;
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class CBuildingHandler;
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class CObjectHandler;
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class CMusicHandler;
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class CSemiLodHandler;
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class CDefObjInfoHandler;
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class CTownHandler;
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class CLodHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CPathfinder;
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class CCursorHandler;
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class CScreenHandler;
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class CGameState;
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class CMapHandler;
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class CGameInterface;
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class CPreGame;
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class CDefHandler;
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/*
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CGameInfo class
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for allowing different functions for modifying game informations
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*/
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class CGameInfo
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{
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public:
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CGameState * state;
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CArtHandler * arth;
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CHeroHandler * heroh;
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CCreatureHandler * creh;
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CSpellHandler * spellh;
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CMapHandler * mh;
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CBuildingHandler * buildh;
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CObjectHandler * objh;
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CMusicHandler * mush;
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CSemiLodHandler * sspriteh;
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CDefObjInfoHandler * dobjinfo;
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CTownHandler * townh;
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CLodHandler * spriteh;
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CLodHandler * bitmaph;
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CGeneralTextHandler * generaltexth;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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CScreenHandler * screenh;
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CGameInfo();
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void setFromLib();
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};
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#endif // __CGAMEINFO_H__
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