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vcmi/lib/battle/CCallbackBase.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

46 lines
867 B
C++

/*
* CCallbackBase.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCallbackBase.h"
#include "IBattleState.h"
VCMI_LIB_NAMESPACE_BEGIN
bool CCallbackBase::duringBattle() const
{
return getBattle() != nullptr;
}
const IBattleInfo * CCallbackBase::getBattle() const
{
return battle;
}
CCallbackBase::CCallbackBase(boost::optional<PlayerColor> Player)
: battle(nullptr), player(Player)
{}
CCallbackBase::CCallbackBase()
: battle(nullptr)
{}
void CCallbackBase::setBattle(const IBattleInfo * B)
{
battle = B;
}
boost::optional<PlayerColor> CCallbackBase::getPlayerID() const
{
return player;
}
VCMI_LIB_NAMESPACE_END