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vcmi/lib/spells/effects
AlexVinS 4b5910c2f4 VCAI performance improvements
* Node graph initialization optimized.
* Fixed "Unathorized obstacle access".
* Pathfinding tracing disabled with ifdef.
* Misc bonus calculation optimizations.
* Removed timestamp from log lines. Date formatting eats too much CPU.
* Paths for all heroes in Client are now cached
2019-01-17 10:50:56 +03:00
..
Catapult.cpp Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
Catapult.h
Clone.cpp
Clone.h
Damage.cpp
Damage.h
Dispel.cpp
Dispel.h
Effect.cpp
Effect.h
Effects.cpp Fixed https://bugs.vcmi.eu/view.php?id=2904 2018-03-04 11:15:24 +03:00
Effects.h
EffectsFwd.h
Heal.cpp [Spells] Do not use Unit State in heal effect 2018-02-20 13:19:01 +03:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Obstacle.cpp VCAI performance improvements 2019-01-17 10:50:56 +03:00
Obstacle.h
Registry.cpp Possible fix for https://bugs.vcmi.eu/view.php?id=2913 2018-03-10 19:35:20 +03:00
Registry.h
RemoveObstacle.cpp
RemoveObstacle.h
Sacrifice.cpp
Sacrifice.h
Summon.cpp Summon effect fixes. 2018-03-03 20:37:49 +03:00
Summon.h Summon effect fixes. 2018-03-03 20:37:49 +03:00
Teleport.cpp
Teleport.h
Timed.cpp Extend Bonus.addInfo to integer vector (#427) 2018-03-12 08:20:18 +03:00
Timed.h
UnitEffect.cpp
UnitEffect.h