1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/hch/CCreatureHandler.cpp
2008-07-11 09:43:13 +00:00

1059 lines
21 KiB
C++

#include "../stdafx.h"
#include "../CGameInfo.h"
#include "CDefHandler.h"
#include "CCreatureHandler.h"
#include "CLodHandler.h"
#include <sstream>
#include <boost/assign/std/vector.hpp>
#include <boost/algorithm/string.hpp>
#include <boost/algorithm/string/find.hpp>
#include <boost/algorithm/string/replace.hpp>
#include "../SDL_Extensions.h"
int CCreature::getQuantityID(int quantity)
{
if (quantity<5)
return 0;
if (quantity<10)
return 1;
if (quantity<20)
return 2;
if (quantity<50)
return 3;
if (quantity<100)
return 4;
if (quantity<250)
return 5;
if (quantity<500)
return 5;
if (quantity<1000)
return 6;
if (quantity<4000)
return 7;
return 8;
}
bool CCreature::isDoubleWide()
{
return boost::algorithm::find_first(abilityRefs, "DOUBLE_WIDE");
}
bool CCreature::isFlying()
{
return boost::algorithm::find_first(abilityRefs, "FLYING_ARMY");
}
bool CCreature::isShooting()
{
return boost::algorithm::find_first(abilityRefs, "SHOOTING_ARMY");
}
int CCreature::maxAmount(const std::vector<int> &res) const //how many creatures can be bought
{
int ret = 2147483645;
int resAmnt = std::min(res.size(),cost.size());
for(int i=0;i<resAmnt;i++)
if(cost[i])
ret = std::min(ret,res[i]/cost[i]);
return ret;
}
void CCreatureHandler::loadCreatures()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("ZCRTRAIT.TXT");
int andame = buf.size();
int i=0; //buf iterator
int hmcr=0;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
while(i<buf.size())
{
CCreature ncre;
ncre.cost.resize(RESOURCE_QUANTITY);
ncre.level=0;
int befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.nameSing = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.namePl = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[0] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[1] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[2] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[3] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[4] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[5] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.cost[6] = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.fightValue = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.AIValue = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.growth = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.hordeGrowth = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.hitPoints = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.speed = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.attack = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.defence = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.damageMin = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.damageMax = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.shots = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.spells = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.ammMin = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.ammMax = atoi(buf.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\t')
break;
}
ncre.abilityText = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
break;
}
ncre.abilityRefs = buf.substr(befi, i-befi);
i+=2;
if(ncre.nameSing!=std::string("") && ncre.namePl!=std::string(""))
{
ncre.idNumber = creatures.size();
ncre.isDefinite = true;
creatures.push_back(ncre);
}
}
for(int bb=1; bb<8; ++bb)
{
CCreature ncre;
ncre.isDefinite = false;
ncre.indefLevel = bb;
ncre.indefUpgraded = false;
creatures.push_back(ncre);
ncre.indefUpgraded = true;
creatures.push_back(ncre);
}
//loading reference names
std::ifstream ifs("config/crerefnam.txt");
int tempi;
std::string temps;
for (;;)
{
ifs >> tempi >> temps;
if (tempi>=creatures.size())
break;
boost::assign::insert(nameToID)(temps,tempi);
creatures[tempi].nameRef=temps;
}
ifs.close();
ifs.clear();
for(int i=1;i<=10;i++)
levelCreatures.insert(std::pair<int,std::vector<CCreature*> >(i,std::vector<CCreature*>()));
ifs.open("config/monsters.txt");
{
while(!ifs.eof())
{
int id, lvl;
ifs >> id >> lvl;
if(lvl>0)
{
creatures[id].level = lvl;
levelCreatures[lvl].push_back(&(creatures[id]));
}
}
}
ifs.close();
ifs.clear();
ifs.open("config/cr_bgs.txt");
while(!ifs.eof())
{
int id;
std::string name;
ifs >> id >> name;
backgrounds[id]=CGI->bitmaph->loadBitmap(name);
}
ifs.close();
ifs.clear();
ifs.open("config/cr_factions.txt");
while(!ifs.eof())
{
int id, fact;
ifs >> id >> fact;
creatures[id].faction = fact;
}
ifs.close();
ifs.clear();
ifs.open("config/cr_upgrade_list.txt");
while(!ifs.eof())
{
int id, up;
ifs >> id >> up;
creatures[id].upgrades.insert(up);
}
ifs.close();
ifs.clear();
//loading 32x32px imgs
CDefHandler *smi = CGI->spriteh->giveDef("CPRSMALL.DEF");
smi->notFreeImgs = true;
for (int i=0; i<smi->ourImages.size(); i++)
{
boost::assign::insert(smallImgs)(i-2,smi->ourImages[i].bitmap);
}
delete smi;
smi = CGI->spriteh->giveDef("TWCRPORT.DEF");
smi->notFreeImgs = true;
for (int i=0; i<smi->ourImages.size(); i++)
{
boost::assign::insert(bigImgs)(i-2,smi->ourImages[i].bitmap);
}
delete smi;
//
//loading unit animation def names
std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
inp.seekg(0,std::ios::end); // na koniec
int andame2 = inp.tellg(); // read length
inp.seekg(0,std::ios::beg); // wracamy na poczatek
char * bufor = new char[andame2]; // allocate memory
inp.read((char*)bufor, andame2); // read map file to buffer
inp.close();
buf = std::string(bufor);
delete [andame2] bufor;
i = 0; //buf iterator
hmcr = 0;
for(i; i<andame2; ++i) //omitting rubbish
{
if(buf[i]=='\r')
break;
}
i+=2;
for(int s=0; s<creatures.size()-16; ++s)
{
int befi=i;
std::string rub;
for(i; i<andame2; ++i)
{
if(buf[i]==' ')
break;
}
rub = buf.substr(befi, i-befi);
++i;
befi=i;
for(i; i<andame2; ++i)
{
if(buf[i]=='\r')
break;
}
std::string defName = buf.substr(befi, i-befi);
creatures[s].animDefName = defName;
}
loadAnimationInfo();
//loading id to projectile mapping
std::ifstream inp2("config/cr_shots.TXT", std::ios::in | std::ios::binary); //this file is not in lod
char dump [200];
inp2.getline(dump, 200);
while(true)
{
int id;
std::string name;
bool spin;
inp2>>id;
if(id == -1)
break;
inp2>>name;
idToProjectile[id] = name;
inp2>>spin;
idToProjectileSpin[id] = spin;
}
inp2.close();
}
void CCreatureHandler::loadAnimationInfo()
{
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("CRANIM.TXT");
int andame = buf.size();
int i=0; //buf iterator
int hmcr=0;
for(i; i<andame; ++i)
{
if(buf[i]=='\r')
++hmcr;
if(hmcr==2)
break;
}
i+=2;
for(int dd=0; dd<creatures.size()-16; ++dd)
{
loadUnitAnimInfo(creatures[dd], buf, i);
}
return;
}
void CCreatureHandler::loadUnitAnimInfo(CCreature & unit, std::string & src, int & i)
{
int befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
++i;
while(unit.timeBetweenFidgets == 0.0)
{
for(i; i<src.size(); ++i)
{
if(src[i]=='\r')
break;
}
i+=2;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.timeBetweenFidgets = atof(src.substr(befi, i-befi).c_str());
++i;
}
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.walkAnimationTime = atof(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.attackAnimationTime = atof(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.flightAnimationDistance = atof(src.substr(befi, i-befi).c_str());
++i;
///////////////////////
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.upperRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.upperRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.rightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.rightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.lowerRightMissleOffsetX = atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.lowerRightMissleOffsetY = atoi(src.substr(befi, i-befi).c_str());
++i;
///////////////////////
for(int jjj=0; jjj<12; ++jjj)
{
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.missleFrameAngles[jjj] = atof(src.substr(befi, i-befi).c_str());
++i;
}
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.troopCountLocationOffset= atoi(src.substr(befi, i-befi).c_str());
++i;
befi=i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\t')
break;
}
unit.attackClimaxFrame = atoi(src.substr(befi, i-befi).c_str());
++i;
for(i; i<src.size(); ++i)
{
if(src[i]=='\r')
break;
}
i+=2;
}
void CCreatureHandler::loadUnitAnimations()
{
//std::ifstream inp("config/CREDEFS.TXT", std::ios::in | std::ios::binary); //this file is not in lod
//inp.seekg(0,std::ios::end); // na koniec
//int andame = inp.tellg(); // read length
//inp.seekg(0,std::ios::beg); // wracamy na poczatek
//char * bufor = new char[andame]; // allocate memory
//inp.read((char*)bufor, andame); // read map file to buffer
//inp.close();
//std::string buf = std::string(bufor);
//delete [andame] bufor;
//int i = 0; //buf iterator
//int hmcr = 0;
//for(i; i<andame; ++i) //omitting rubbish
//{
// if(buf[i]=='\r')
// break;
//}
//i+=2;
//for(int s=0; s<creatures.size(); ++s)
//{
// int befi=i;
// std::string rub;
// for(i; i<andame; ++i)
// {
// if(buf[i]==' ')
// break;
// }
// rub = buf.substr(befi, i-befi);
// ++i;
// befi=i;
// for(i; i<andame; ++i)
// {
// if(buf[i]=='\r')
// break;
// }
// std::string defName = buf.substr(befi, i-befi);
// if(defName != std::string("x"))
// creatures[s].battleAnimation = CGameInfo::mainObj->spriteh->giveDef(defName);
// else
// creatures[s].battleAnimation = NULL;
// i+=2;
//}
}
int CCreatureAnimation::getType() const
{
return type;
}
void CCreatureAnimation::setType(int type)
{
this->type = type;
curFrame = 0;
if(type!=-1)
{
if(SEntries[curFrame].group!=type) //rewind
{
int j=-1; //first frame in displayed group
for(int g=0; g<SEntries.size(); ++g)
{
if(SEntries[g].group==type && j==-1)
{
j = g;
break;
}
}
if(curFrame!=-1)
curFrame = j;
}
}
else
{
if(curFrame>=frames)
curFrame = 0;
}
}
CCreatureAnimation::CCreatureAnimation(std::string name) : RLEntries(NULL), RWEntries(NULL)
{
//load main file
std::string data2 = CGI->spriteh->getTextFile(name);
if(data2.size()==0)
throw new std::string("no such def!");
FDef = new unsigned char[data2.size()];
for(int g=0; g<data2.size(); ++g)
{
FDef[g] = data2[g];
}
//init anim data
int i,j, totalInBlock;
char Buffer[13];
defName=name;
int andame = data2.size();
i = 0;
DEFType = readNormalNr(i,4); i+=4;
fullWidth = readNormalNr(i,4); i+=4;
fullHeight = readNormalNr(i,4); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4); i+=4;
i=0x10;
for (int it=0;it<256;it++)
{
palette[it].R = FDef[i++];
palette[it].G = FDef[i++];
palette[it].B = FDef[i++];
palette[it].F = 0;
}
i=0x310;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
{
int unknown1 = readNormalNr(i,4); i+=4;
totalInBlock = readNormalNr(i,4); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
int unknown2 = readNormalNr(i,4); i+=4;
int unknown3 = readNormalNr(i,4); i+=4;
for (j=0; j<totalInBlock; j++)
{
for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
i+=13;
SEntries[totalEntries+j].name=Buffer;
}
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4);
int unknown4 = readNormalNr(i,4); i+=4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
//pictures don't have to be readed here
//for(int i=0; i<SEntries.size(); ++i)
//{
// Cimage nimg;
// nimg.bitmap = getSprite(i);
// nimg.imName = SEntries[i].name;
// nimg.groupNumber = SEntries[i].group;
// ourImages.push_back(nimg);
//}
//delete FDef;
//FDef = NULL;
//init vars
curFrame = 0;
type = -1;
frames = totalEntries;
}
int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
{
int ret=0;
int amp=1;
if (str)
{
for (int i=0; i<bytCon; i++)
{
ret+=str[pos+i]*amp;
amp*=256;
}
}
else
{
for (int i=0; i<bytCon; i++)
{
ret+=FDef[pos+i]*amp;
amp*=256;
}
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
{
return nextFrame(dest,x-fullWidth/2,y-fullHeight/2,attacker,incrementFrame,yellowBorder,destRect);
}
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, bool incrementFrame, bool yellowBorder, SDL_Rect * destRect)
{
if(dest->format->BytesPerPixel<3)
return -1; //not enough depth
//increasing frame numer
int SIndex = -1;
if(incrementFrame)
{
SIndex = curFrame++;
if(type!=-1)
{
if(SEntries[curFrame].group!=type) //rewind
{
int j=-1; //first frame in displayed group
for(int g=0; g<SEntries.size(); ++g)
{
if(SEntries[g].group==type && j==-1)
{
j = g;
break;
}
}
if(curFrame!=-1)
curFrame = j;
}
}
else
{
if(curFrame>=frames)
curFrame = 0;
}
}
else
{
SIndex = curFrame;
}
//frame number increased
long BaseOffset,
SpriteWidth, SpriteHeight, //sprite format
LeftMargin, RightMargin, TopMargin,BottomMargin,
i, add, FullHeight,FullWidth,
TotalRowLength, // length of read segment
RowAdd;
unsigned char SegmentType, SegmentLength;
i=BaseOffset=SEntries[SIndex].offset;
int prSize=readNormalNr(i,4,FDef);i+=4;
int defType2 = readNormalNr(i,4,FDef);i+=4;
FullWidth = readNormalNr(i,4,FDef);i+=4;
FullHeight = readNormalNr(i,4,FDef);i+=4;
SpriteWidth = readNormalNr(i,4,FDef);i+=4;
SpriteHeight = readNormalNr(i,4,FDef);i+=4;
LeftMargin = readNormalNr(i,4,FDef);i+=4;
TopMargin = readNormalNr(i,4,FDef);i+=4;
RightMargin = FullWidth - SpriteWidth - LeftMargin;
BottomMargin = FullHeight - SpriteHeight - TopMargin;
add = 4 - FullWidth%4;
int BaseOffsetor = BaseOffset = i;
int ftcp = 0;
if (defType2==1) //as it should be allways in creature animations
{
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
ftcp+=FullWidth+add;
}
}
RLEntries = new int[SpriteHeight];
for (int i=0;i<SpriteHeight;i++)
{
RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+RLEntries[i];
if (LeftMargin>0)
{
ftcp+=LeftMargin;
}
TotalRowLength=0;
do
{
SegmentType=FDef[BaseOffset++];
SegmentLength=FDef[BaseOffset++];
if (SegmentType==0xFF)
{
for (int k=0;k<=SegmentLength;k++)
{
int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
int yB = ftcp/(FullWidth+add) + y;
if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
{
if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
putPixel(dest, xB + yB*dest->w, palette[FDef[BaseOffset+k]], FDef[BaseOffset+k], yellowBorder);
}
ftcp++; //increment pos
if ((TotalRowLength+k+1)>=SpriteWidth)
break;
}
BaseOffset+=SegmentLength+1;////
TotalRowLength+=SegmentLength+1;
}
else
{
for (int k=0;k<SegmentLength+1;k++)
{
int xB = (attacker ? ftcp%(FullWidth+add) : (FullWidth+add) - ftcp%(FullWidth+add) - 1) + x;
int yB = ftcp/(FullWidth+add) + y;
if(xB>=0 && yB>=0 && xB<dest->w && yB<dest->h)
{
if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB && destRect->y <= yB && destRect->y + destRect->h > yB))
putPixel(dest, xB + yB*dest->w, palette[SegmentType], SegmentType, yellowBorder);
}
ftcp++; //increment pos
}
TotalRowLength+=SegmentLength+1;
}
}while(TotalRowLength<SpriteWidth);
RowAdd=SpriteWidth-TotalRowLength;
if (RightMargin>0)
{
ftcp+=RightMargin;
}
if (add>0)
{
ftcp+=add+RowAdd;
}
}
delete [] RLEntries;
RLEntries = NULL;
if (BottomMargin>0)
{
ftcp += BottomMargin * (FullWidth+add);
}
}
//SDL_UpdateRect(dest, x, y, FullWidth+add, FullHeight);
return 0;
}
int CCreatureAnimation::framesInGroup(int group) const
{
int ret = 0; //number of frames in given group
for(int g=0; g<SEntries.size(); ++g)
{
if(SEntries[g].group == group)
++ret;
}
return ret;
}
CCreatureAnimation::~CCreatureAnimation()
{
delete [] FDef;
if (RWEntries)
delete [] RWEntries;
if (RLEntries)
delete [] RLEntries;
}
void CCreatureAnimation::putPixel(SDL_Surface * dest, const int & ftcp, const BMPPalette & color, const unsigned char & palc, const bool & yellowBorder) const
{
if(palc!=0)
{
Uint8 * p = (Uint8*)dest->pixels + ftcp*3;
if(palc > 7) //normal color
{
p[0] = color.B;
p[1] = color.G;
p[2] = color.R;
}
else if(yellowBorder && (palc == 6 || palc == 7)) //dark yellow border
{
p[0] = 0;
p[1] = 0xff;
p[2] = 0xff;
}
else if(yellowBorder && (palc == 5)) //yellow border
{
p[0] = color.B;
p[1] = color.G;
p[2] = color.R;
}
else if(palc < 5) //shadow
{
Uint16 alpha;
switch(color.G)
{
case 0:
alpha = 128;
break;
case 50:
alpha = 50+32;
break;
case 100:
alpha = 100+64;
break;
case 125:
alpha = 125+64;
break;
case 128:
alpha = 128+64;
break;
case 150:
alpha = 150+64;
break;
default:
alpha = 255;
break;
}
//alpha counted
p[0] = (p[0] * alpha)>>8;
p[1] = (p[1] * alpha)>>8;
p[2] = (p[2] * alpha)>>8;
}
}
}