AI/EmptyAI
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* battle funcs added to ICallback
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2008-04-13 11:05:39 +00:00 |
config
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
hch
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
tools
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* new tool - Obwodziciel
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2008-01-20 12:52:15 +00:00 |
AdventureMapButton.cpp
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* no more divison by 0 in slider
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2008-05-31 20:37:54 +00:00 |
AdventureMapButton.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
AI_Base.h
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
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fixed memory leak
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2008-06-14 18:51:55 +00:00 |
CAdvmapInterface.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CBattleInterface.cpp
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CBattleInterface.h
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CCallback.cpp
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CCallback.h
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CCastleInterface.cpp
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* VCMI won't crash when r-click neutral stack during the battle
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2008-06-04 13:00:56 +00:00 |
CCastleInterface.h
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* VCMI won't crash when r-click neutral stack during the battle
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2008-06-04 13:00:56 +00:00 |
CConsoleHandler.cpp
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* console is closed when application exits
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2008-06-15 16:39:35 +00:00 |
CConsoleHandler.h
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* a lot of improvements
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2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CCursorHandler.h
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* fixed memory leak in battles
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2008-04-20 15:56:03 +00:00 |
CGameInfo.cpp
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Nagłówek.
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2007-06-09 21:52:23 +00:00 |
CGameInfo.h
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small bugfix, move of one file
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2007-09-17 17:36:20 +00:00 |
CGameInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CGameInterface.h
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CGameState.cpp
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CGameState.h
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improvements in battles
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2008-05-30 11:53:04 +00:00 |
CHeroWindow.cpp
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* first part shooting in battles (units cannot shoot yet)
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2008-07-11 09:43:13 +00:00 |
CHeroWindow.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CLua.cpp
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
CLua.h
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
CLuaHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CMessage.cpp
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a bit of refactoring (removed variable ekran as we have screen which is the same as ekran)
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2008-04-25 09:25:59 +00:00 |
CMessage.h
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
CMT.cpp
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* version set to 0.62
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2008-06-29 23:54:19 +00:00 |
CPathfinder.cpp
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* fixed pathfinder
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2008-06-14 09:54:57 +00:00 |
CPathfinder.h
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CPlayerInterface.cpp
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* console is closed when application exits
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2008-06-15 16:39:35 +00:00 |
CPlayerInterface.h
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almost complete close range attack (only choosing direction is to be done)
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2008-06-10 11:34:20 +00:00 |
CPreGame.cpp
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* corrupted map file won't cause crash on initilializng main menu
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2008-06-07 16:44:56 +00:00 |
CPreGame.h
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* hopefully last bugfix for Pandora's Box
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2008-02-10 09:35:52 +00:00 |
CScreenHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CScreenHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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* improved slider ( #58 )
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2008-05-03 15:30:11 +00:00 |
h3m.txt
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
int3.h
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* partially written hero moving
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2007-08-29 12:18:31 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
map.h
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* reading disposed/predefined heroes (probably works)
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2008-02-25 18:35:10 +00:00 |
mapHandler.cpp
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* animations won't go in the same phase (resolved #55)
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2008-06-03 13:15:34 +00:00 |
mapHandler.h
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* hero is displayed in battle window
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2008-03-03 19:41:10 +00:00 |
nodrze.h
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* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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2008-02-05 07:21:09 +00:00 |
Projekt.dia
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blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_Extensions.h
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
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egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* it's possible to choose a player
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2008-02-06 07:33:53 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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* new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
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2008-02-25 23:26:50 +00:00 |
timeHandler.h
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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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2007-06-26 12:38:58 +00:00 |