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https://github.com/vcmi/vcmi.git
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8225eb454e
settings per map (or in random map template)
70 lines
1.5 KiB
C++
70 lines
1.5 KiB
C++
/*
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* Services.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "Metatype.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class ArtifactService;
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class CreatureService;
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class FactionService;
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class HeroClassService;
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class HeroTypeService;
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class SkillService;
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class JsonNode;
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class BattleFieldService;
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class ObstacleService;
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class IGameSettings;
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namespace spells
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{
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class Service;
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namespace effects
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{
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class Registry;
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}
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}
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#if SCRIPTING_ENABLED
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namespace scripting
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{
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class Service;
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}
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#endif
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class DLL_LINKAGE Services
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{
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public:
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virtual ~Services() = default;
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virtual const ArtifactService * artifacts() const = 0;
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virtual const CreatureService * creatures() const = 0;
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virtual const FactionService * factions() const = 0;
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virtual const HeroClassService * heroClasses() const = 0;
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virtual const HeroTypeService * heroTypes() const = 0;
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#if SCRIPTING_ENABLED
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virtual const scripting::Service * scripts() const = 0;
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#endif
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virtual const spells::Service * spells() const = 0;
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virtual const SkillService * skills() const = 0;
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virtual const BattleFieldService * battlefields() const = 0;
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virtual const ObstacleService * obstacles() const = 0;
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virtual const IGameSettings * engineSettings() const = 0;
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virtual const spells::effects::Registry * spellEffects() const = 0;
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virtual spells::effects::Registry * spellEffects() = 0;
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//TODO: put map object types registry access here
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};
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VCMI_LIB_NAMESPACE_END
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