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vcmi/lib/events/ApplyDamage.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

65 lines
1.2 KiB
C++

/*
* ApplyDamage.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include <vcmi/Environment.h>
#include "ApplyDamage.h"
#include "../../lib/NetPacks.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace events
{
SubscriptionRegistry<ApplyDamage> * ApplyDamage::getRegistry()
{
static std::unique_ptr<SubscriptionRegistry<ApplyDamage>> Instance = make_unique<SubscriptionRegistry<ApplyDamage>>();
return Instance.get();
}
CApplyDamage::CApplyDamage(const Environment * env_, BattleStackAttacked * pack_, std::shared_ptr<battle::Unit> target_)
: pack(pack_),
target(target_)
{
initalDamage = pack->damageAmount;
}
bool CApplyDamage::isEnabled() const
{
return true;
}
int64_t CApplyDamage::getInitalDamage() const
{
return initalDamage;
}
int64_t CApplyDamage::getDamage() const
{
return pack->damageAmount;
}
void CApplyDamage::setDamage(int64_t value)
{
pack->damageAmount = value;
}
const battle::Unit * CApplyDamage::getTarget() const
{
return target.get();
}
};
VCMI_LIB_NAMESPACE_END