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vcmi/lib/battle/CCallbackBase.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

47 lines
1.3 KiB
C++

/*
* CCallbackBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../GameConstants.h"
#define RETURN_IF_NOT_BATTLE(...) if(!duringBattle()) {logGlobal->error("%s called when no battle!", __FUNCTION__); return __VA_ARGS__; }
#define ASSERT_IF_CALLED_WITH_PLAYER if(!player) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
VCMI_LIB_NAMESPACE_BEGIN
class IBattleInfo;
class BattleInfo;
class CBattleInfoEssentials;
//Basic class for various callbacks (interfaces called by players to get info about game and so forth)
class DLL_LINKAGE CCallbackBase
{
const IBattleInfo * battle; //battle to which the player is engaged, nullptr if none or not applicable
const IBattleInfo * getBattle() const;
protected:
boost::optional<PlayerColor> player; // not set gives access to all information, otherwise callback provides only information "visible" for player
CCallbackBase(boost::optional<PlayerColor> Player);
CCallbackBase();
void setBattle(const IBattleInfo * B);
bool duringBattle() const;
public:
boost::optional<PlayerColor> getPlayerID() const;
friend class CBattleInfoEssentials;
};
VCMI_LIB_NAMESPACE_END