..
filesystem
Fix tiny memory leak on opening/closing new game window
2015-02-07 17:30:57 +03:00
logging
initializer lists part1
2014-10-02 19:43:46 +04:00
mapObjects
Corrected monster agressiveness #2034
2015-01-10 10:23:58 +01:00
mapping
Use ArtifactID instead of int when possible
2014-12-24 18:49:12 +03:00
minizip
fix minizip build error for MSVC
2014-10-12 16:41:05 +03:00
registerTypes
Merge pull request #67 from ArseniyShestakov/fixIssue1912
2014-12-25 14:23:26 +01:00
rmg
Additional adjustment of zone positions to ensure balanced zone sizes.
2015-01-16 19:28:27 +01:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
BattleState.h
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
CArtHandler.cpp
Use switch for CArtHandler::isTradableArtifact
2014-12-25 17:18:37 +03:00
CArtHandler.h
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
2014-12-24 20:43:35 +03:00
CBattleCallback.cpp
Rewrite Beneficial spell selection
2014-12-02 00:24:36 +03:00
CBattleCallback.h
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp
World view impl -- initial;
2015-01-13 20:57:41 +01:00
CConfigHandler.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp
VERY buggy, unusable, but progress is being made...
2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp
Merge branch 'develop' into SpellsRefactoring4
2014-12-24 00:15:27 +03:00
CGameInfoCallback.h
CGameInterface.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
CGameInterface.h
Initial refactoring
2014-12-21 17:29:42 +03:00
CGameState.cpp
Cleaning logs.
2014-12-25 12:58:15 +01:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
CModHandler.cpp
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CModHandler.h
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
More refactoring
2014-12-21 21:47:02 +03:00
Connection.h
Savegame bump. To be released as 0.97b.
2014-12-27 09:48:16 +01:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CSpellHandler.cpp
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CSpellHandler.h
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CStopWatch.h
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
CTownHandler.cpp
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
CTownHandler.h
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
FunctionList.h
Minor refactoring of FunctionList using variadic templates.
2014-11-12 22:46:37 +02:00
GameConstants.cpp
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
GameConstants.h
Post-release version bump.
2014-12-27 10:34:16 +01:00
HeroBonus.cpp
initializer lists part1
2014-10-02 19:43:46 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
IGameCallback.h
IGameEventsReceiver.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.cpp
initializer lists part1
2014-10-02 19:43:46 +04:00
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
Added configurable animation for SPELL_LIKE_ATTACK
2014-11-28 00:36:14 +03:00
NetPacksBase.h
NetPacksLib.cpp
Merge pull request #62 from vcmi/SpellsRefactoring4
2014-12-26 08:46:29 +01:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
SpellMechanics.cpp
possible fix for mantiss 2055
2015-02-07 00:06:24 +03:00
SpellMechanics.h
Centralize dispell mechanics
2014-11-25 23:59:21 +03:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Extract SpellMechanics to separate file
2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp
Option to allow / ban certain types of town in a template.
2014-10-30 10:00:29 +01:00
VCMI_Lib.h
VCMI_lib.vcxproj
Update Visual projects.
2014-12-26 09:56:11 +01:00
VCMI_lib.vcxproj.filters
Update Visual projects.
2014-12-26 09:56:11 +01:00
VCMIDirs.cpp
rename preprocessor variable VCMI_LINUX to VCMI_XDG
2014-11-17 12:19:52 +01:00
VCMIDirs.h