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4f14f22d3a
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION |
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AccessibilityInfo.cpp | ||
AccessibilityInfo.h | ||
BattleAction.cpp | ||
BattleAction.h | ||
BattleAttackInfo.cpp | ||
BattleAttackInfo.h | ||
BattleHex.cpp | ||
BattleHex.h | ||
BattleInfo.cpp | ||
BattleInfo.h | ||
CBattleInfoCallback.cpp | ||
CBattleInfoCallback.h | ||
CBattleInfoEssentials.cpp | ||
CBattleInfoEssentials.h | ||
CCallbackBase.cpp | ||
CCallbackBase.h | ||
CObstacleInstance.cpp | ||
CObstacleInstance.h | ||
CPlayerBattleCallback.cpp | ||
CPlayerBattleCallback.h | ||
ReachabilityInfo.cpp | ||
ReachabilityInfo.h | ||
SideInBattle.cpp | ||
SideInBattle.h | ||
SiegeInfo.cpp | ||
SiegeInfo.h |