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4f14f22d3a
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION |
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AdventureSpellMechanics.cpp | ||
AdventureSpellMechanics.h | ||
BattleSpellMechanics.cpp | ||
BattleSpellMechanics.h | ||
CDefaultSpellMechanics.cpp | ||
CDefaultSpellMechanics.h | ||
CreatureSpellMechanics.cpp | ||
CreatureSpellMechanics.h | ||
CSpellHandler.cpp | ||
CSpellHandler.h | ||
ISpellMechanics.cpp | ||
ISpellMechanics.h | ||
Magic.h | ||
SpellMechanics.h | ||
ViewSpellInt.cpp | ||
ViewSpellInt.h |