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vcmi/server
AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus)

Centralized stack 'ammo' loading from bonus system.
* introduced small proxy class for local bonus cache
(no need to use global cache if particular selector used on node only in one place)
* handle killing resurrected creatures
* use IBonusBearer::MaxHealth() where possible
* Fixed https://bugs.vcmi.eu/view.php?id=2486
* Possible fix for 0 HP after resurrection.
* Hack-fixed https://bugs.vcmi.eu/view.php?id=2584
* Unified CStack health API
* Use CHealth for CStack count and health points
* increased SERIALIZATION_VERSION
2017-07-08 20:29:59 +03:00
..
CGameHandler.cpp Unified CStack ammo, casts and counterattacks 2017-07-08 20:29:59 +03:00
CGameHandler.h Queries refactoring 2017-07-03 21:43:04 +03:00
CMakeLists.txt Change the output path for cmake so all files go into the same root directory 2017-07-07 13:08:53 +03:00
CQuery.cpp Cleanup & formatting 2017-07-04 01:32:40 +03:00
CQuery.h Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
CVCMIServer.cpp Remove code related to duel mode (#312) 2017-07-01 16:30:13 +03:00
CVCMIServer.h Shared memory refactoring and command line control options 2017-06-06 07:30:16 +03:00
NetPacksServer.cpp Moved town portal logic to mechanics class 2017-07-03 21:43:04 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Fix pthread_mutex_lock abort() in requestActionASAP impl 2015-10-31 18:04:06 +03:00
VCMI_server.cbp Merge pull request #203 from vcmi/logFormat 2016-08-29 17:32:44 +04:00
VCMI_server.vcxproj Updated project files to MVS 2015 (in fact, it's trivial). 2016-12-12 19:14:45 +01:00