1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/CMakeLists.txt
Arseniy Shestakov fb19a3a068 CMake: update all CMakeLists to include actual sources and headers
This make it easier to use project with newer CMake and Qt Creator.
I decided against using GLOB since we don't rename files that much.
2017-06-29 02:03:37 +03:00

308 lines
7.4 KiB
CMake

project(libvcmi)
cmake_minimum_required(VERSION 2.6)
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${SDL_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
set(lib_SRCS
StdInc.cpp
${CMAKE_BINARY_DIR}/Version.cpp
battle/AccessibilityInfo.cpp
battle/BattleAction.cpp
battle/BattleAttackInfo.cpp
battle/BattleHex.cpp
battle/BattleInfo.cpp
battle/CBattleInfoCallback.cpp
battle/CBattleInfoEssentials.cpp
battle/CCallbackBase.cpp
battle/CObstacleInstance.cpp
battle/CPlayerBattleCallback.cpp
battle/ReachabilityInfo.cpp
battle/SideInBattle.cpp
battle/SiegeInfo.cpp
filesystem/AdapterLoaders.cpp
filesystem/CArchiveLoader.cpp
filesystem/CBinaryReader.cpp
filesystem/CCompressedStream.cpp
filesystem/CFileInputStream.cpp
filesystem/CFilesystemLoader.cpp
filesystem/CMemoryBuffer.cpp
filesystem/CMemoryStream.cpp
filesystem/CZipLoader.cpp
filesystem/CZipSaver.cpp
filesystem/FileInfo.cpp
filesystem/FileStream.cpp
filesystem/Filesystem.cpp
filesystem/MinizipExtensions.cpp
filesystem/ResourceID.cpp
logging/CBasicLogConfigurator.cpp
logging/CLogger.cpp
mapObjects/CArmedInstance.cpp
mapObjects/CBank.cpp
mapObjects/CGHeroInstance.cpp
mapObjects/CGMarket.cpp
mapObjects/CGPandoraBox.cpp
mapObjects/CGTownInstance.cpp
mapObjects/CObjectClassesHandler.cpp
mapObjects/CObjectHandler.cpp
mapObjects/CommonConstructors.cpp
mapObjects/CQuest.cpp
mapObjects/CRewardableConstructor.cpp
mapObjects/CRewardableObject.cpp
mapObjects/JsonRandom.cpp
mapObjects/MiscObjects.cpp
mapObjects/ObjectTemplate.cpp
mapping/CCampaignHandler.cpp
mapping/CDrawRoadsOperation.cpp
mapping/CMap.cpp
mapping/CMapEditManager.cpp
mapping/CMapInfo.cpp
mapping/CMapService.cpp
mapping/MapFormatH3M.cpp
mapping/MapFormatJson.cpp
registerTypes/RegisterTypes.cpp
registerTypes/TypesClientPacks1.cpp
registerTypes/TypesClientPacks2.cpp
registerTypes/TypesMapObjects1.cpp
registerTypes/TypesMapObjects2.cpp
registerTypes/TypesMapObjects3.cpp
registerTypes/TypesPregamePacks.cpp
registerTypes/TypesServerPacks.cpp
rmg/CMapGenerator.cpp
rmg/CMapGenOptions.cpp
rmg/CRmgTemplate.cpp
rmg/CRmgTemplateStorage.cpp
rmg/CRmgTemplateZone.cpp
rmg/CZoneGraphGenerator.cpp
rmg/CZonePlacer.cpp
serializer/BinaryDeserializer.cpp
serializer/BinarySerializer.cpp
serializer/CLoadIntegrityValidator.cpp
serializer/CMemorySerializer.cpp
serializer/Connection.cpp
serializer/CSerializer.cpp
serializer/CTypeList.cpp
serializer/JsonDeserializer.cpp
serializer/JsonSerializeFormat.cpp
serializer/JsonSerializer.cpp
spells/AdventureSpellMechanics.cpp
spells/BattleSpellMechanics.cpp
spells/CDefaultSpellMechanics.cpp
spells/CreatureSpellMechanics.cpp
spells/CSpellHandler.cpp
spells/ISpellMechanics.cpp
spells/ViewSpellInt.cpp
CAndroidVMHelper.cpp
CArtHandler.cpp
CBonusTypeHandler.cpp
CBuildingHandler.cpp
CConfigHandler.cpp
CConsoleHandler.cpp
CCreatureHandler.cpp
CCreatureSet.cpp
CGameInfoCallback.cpp
CGameInterface.cpp
CGameState.cpp
CGeneralTextHandler.cpp
CHeroHandler.cpp
CModHandler.cpp
CPathfinder.cpp
CRandomGenerator.cpp
CStack.cpp
CThreadHelper.cpp
CTownHandler.cpp
GameConstants.cpp
HeroBonus.cpp
IGameCallback.cpp
IHandlerBase.cpp
JsonDetail.cpp
JsonNode.cpp
LogicalExpression.cpp
NetPacksLib.cpp
ResourceSet.cpp
VCMIDirs.cpp
VCMI_Lib.cpp
)
set(lib_HEADERS
StdInc.h
../Global.h
battle/AccessibilityInfo.h
battle/BattleAction.h
battle/BattleAttackInfo.h
battle/BattleHex.h
battle/BattleInfo.h
battle/CBattleInfoCallback.h
battle/CBattleInfoEssentials.h
battle/CCallbackBase.h
battle/CObstacleInstance.h
battle/CPlayerBattleCallback.h
battle/ReachabilityInfo.h
battle/SideInBattle.h
battle/SiegeInfo.h
filesystem/AdapterLoaders.h
filesystem/CArchiveLoader.h
filesystem/CBinaryReader.h
filesystem/CCompressedStream.h
filesystem/CFileInputStream.h
filesystem/CFilesystemLoader.h
filesystem/CInputOutputStream.h
filesystem/CInputStream.h
filesystem/CMemoryBuffer.h
filesystem/CMemoryStream.h
filesystem/COutputStream.h
filesystem/CStream.h
filesystem/CZipLoader.h
filesystem/CZipSaver.h
filesystem/FileInfo.h
filesystem/FileStream.h
filesystem/Filesystem.h
filesystem/ISimpleResourceLoader.h
filesystem/MinizipExtensions.h
filesystem/ResourceID.h
logging/CBasicLogConfigurator.h
logging/CLogger.h
mapObjects/CArmedInstance.h
mapObjects/CBank.h
mapObjects/CGHeroInstance.h
mapObjects/CGMarket.h
mapObjects/CGPandoraBox.h
mapObjects/CGTownInstance.h
mapObjects/CObjectClassesHandler.h
mapObjects/CObjectHandler.h
mapObjects/CommonConstructors.h
mapObjects/CQuest.h
mapObjects/CRewardableConstructor.h
mapObjects/CRewardableObject.h
mapObjects/JsonRandom.h
mapObjects/MapObjects.h
mapObjects/MiscObjects.h
mapObjects/ObjectTemplate.h
mapping/CCampaignHandler.h
mapping/CDrawRoadsOperation.h
mapping/CMapDefines.h
mapping/CMapEditManager.h
mapping/CMap.h
mapping/CMapInfo.h
mapping/CMapService.h
mapping/MapFormatH3M.h
mapping/MapFormatJson.h
registerTypes/RegisterTypes.h
rmg/CMapGenerator.h
rmg/CMapGenOptions.h
rmg/CRmgTemplate.h
rmg/CRmgTemplateStorage.h
rmg/CRmgTemplateZone.h
rmg/CZoneGraphGenerator.h
rmg/CZonePlacer.h
rmg/float3.h
serializer/BinaryDeserializer.h
serializer/BinarySerializer.h
serializer/CLoadIntegrityValidator.h
serializer/CMemorySerializer.h
serializer/Connection.h
serializer/CSerializer.h
serializer/CTypeList.h
serializer/JsonDeserializer.h
serializer/JsonSerializeFormat.h
serializer/JsonSerializer.h
spells/AdventureSpellMechanics.h
spells/BattleSpellMechanics.h
spells/CDefaultSpellMechanics.h
spells/CreatureSpellMechanics.h
spells/CSpellHandler.h
spells/ISpellMechanics.h
spells/Magic.h
spells/SpellMechanics.h
spells/ViewSpellInt.h
AI_Base.h
CAndroidVMHelper.h
CArtHandler.h
CBonusTypeHandler.h
CBuildingHandler.h
CConfigHandler.h
CConsoleHandler.h
CCreatureHandler.h
CCreatureSet.h
CGameInfoCallback.h
CGameInterface.h
CGameStateFwd.h
CGameState.h
CGeneralTextHandler.h
CHeroHandler.h
CModHandler.h
CondSh.h
ConstTransitivePtr.h
CPathfinder.h
CPlayerState.h
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStack.h
CStopWatch.h
CThreadHelper.h
CTownHandler.h
FunctionList.h
GameConstants.h
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.h
int3.h
Interprocess.h
JsonDetail.h
JsonNode.h
LogicalExpression.h
NetPacksBase.h
NetPacks.h
ResourceSet.h
ScopeGuard.h
StartInfo.h
StringConstants.h
UnlockGuard.h
VCMIDirs.h
vcmi_endian.h
VCMI_Lib.h
)
add_library(vcmi SHARED ${lib_SRCS} ${lib_HEADERS})
set_target_properties(vcmi PROPERTIES XCODE_ATTRIBUTE_LD_DYLIB_INSTALL_NAME "@rpath/libvcmi.dylib")
set_target_properties(vcmi PROPERTIES COMPILE_DEFINITIONS "VCMI_DLL=1")
target_link_libraries(vcmi ${MINIZIP_LIBRARIES} ${Boost_LIBRARIES} ${SDL_LIBRARY} ${ZLIB_LIBRARIES} ${SYSTEM_LIBS})
if(WIN32)
set_target_properties(vcmi PROPERTIES OUTPUT_NAME VCMI_lib)
endif()
if (ANDROID)
return()
endif()
set_target_properties(vcmi PROPERTIES ${PCH_PROPERTIES})
cotire(vcmi)
if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS vcmi RUNTIME DESTINATION ${LIB_DIR} LIBRARY DESTINATION ${LIB_DIR})
endif()