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CBattleActionsController.cpp
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleActionsController.h
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Moved battle actions handling into a separate class
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2022-11-20 22:56:42 +02:00 |
CBattleAnimations.cpp
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleAnimations.h
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleControlPanel.cpp
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleControlPanel.h
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleEffectsController.cpp
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleEffectsController.h
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleFieldController.cpp
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleFieldController.h
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleInterface.cpp
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleInterface.h
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleInterfaceClasses.cpp
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleInterfaceClasses.h
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleObstacleController.cpp
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleObstacleController.h
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Next step of code refactoring:
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2022-11-25 11:46:47 +02:00 |
CBattleProjectileController.cpp
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleProjectileController.h
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleSiegeController.cpp
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleSiegeController.h
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CBattleStacksController.cpp
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Refactoring of projectile controller
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2022-11-25 16:32:23 +02:00 |
CBattleStacksController.h
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BattleInt split is finished, start of refactoring:
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2022-11-25 00:26:14 +02:00 |
CCreatureAnimation.cpp
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Fixed: Animation errors should not lead to hanging
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2021-11-10 20:32:54 +02:00 |
CCreatureAnimation.h
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Update the originalPalette, and use SDL_Palette methods to improve memory management.
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2020-01-26 00:01:48 -08:00 |