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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/client/battle
Ivan Savenko 4f91b062db Refactoring of projectile controller
- projectiles now separated based on type
- each type has its own rendering method
- refactoring of CShootingAnimation
2022-11-25 16:32:23 +02:00
..
CBattleActionsController.cpp BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleActionsController.h Moved battle actions handling into a separate class 2022-11-20 22:56:42 +02:00
CBattleAnimations.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleAnimations.h Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleControlPanel.cpp Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleControlPanel.h Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleEffectsController.cpp BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleEffectsController.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleFieldController.cpp Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleFieldController.h Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleInterface.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleInterface.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleInterfaceClasses.cpp Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleInterfaceClasses.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleObstacleController.cpp Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleObstacleController.h Next step of code refactoring: 2022-11-25 11:46:47 +02:00
CBattleProjectileController.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleProjectileController.h Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleSiegeController.cpp BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleSiegeController.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CBattleStacksController.cpp Refactoring of projectile controller 2022-11-25 16:32:23 +02:00
CBattleStacksController.h BattleInt split is finished, start of refactoring: 2022-11-25 00:26:14 +02:00
CCreatureAnimation.cpp Fixed: Animation errors should not lead to hanging 2021-11-10 20:32:54 +02:00
CCreatureAnimation.h Update the originalPalette, and use SDL_Palette methods to improve memory management. 2020-01-26 00:01:48 -08:00