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https://github.com/vcmi/vcmi.git
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595 lines
20 KiB
C++
595 lines
20 KiB
C++
/*
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* CSelectionBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CSelectionBase.h"
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#include "CBonusSelection.h"
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#include "CLobbyScreen.h"
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#include "OptionsTab.h"
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#include "RandomMapTab.h"
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#include "SelectionTab.h"
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#include "../../CCallback.h"
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#include "../CGameInfo.h"
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#include "../CPlayerInterface.h"
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#include "../CMusicHandler.h"
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#include "../CVideoHandler.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../gui/WindowHandler.h"
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#include "../globalLobby/GlobalLobbyClient.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../widgets/Buttons.h"
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#include "../widgets/CComponent.h"
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#include "../widgets/CTextInput.h"
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#include "../widgets/GraphicalPrimitiveCanvas.h"
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#include "../widgets/Images.h"
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#include "../widgets/MiscWidgets.h"
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#include "../widgets/ObjectLists.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../windows/GUIClasses.h"
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#include "../windows/InfoWindows.h"
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#include "../render/CAnimation.h"
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#include "../render/Graphics.h"
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#include "../render/IFont.h"
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#include "../render/IRenderHandler.h"
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#include "../../lib/CGeneralTextHandler.h"
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/CRandomGenerator.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/mapping/CMapHeader.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/networkPacks/PacksForLobby.h"
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ISelectionScreenInfo::ISelectionScreenInfo(ESelectionScreen ScreenType)
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: screenType(ScreenType)
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{
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assert(!SEL);
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SEL = this;
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}
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ISelectionScreenInfo::~ISelectionScreenInfo()
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{
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assert(SEL == this);
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SEL = nullptr;
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}
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int ISelectionScreenInfo::getCurrentDifficulty()
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{
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return getStartInfo()->difficulty;
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}
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PlayerInfo ISelectionScreenInfo::getPlayerInfo(PlayerColor color)
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{
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return getMapInfo()->mapHeader->players.at(color.getNum());
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}
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CSelectionBase::CSelectionBase(ESelectionScreen type)
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: CWindowObject(BORDERED | SHADOW_DISABLED), ISelectionScreenInfo(type)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos.w = 762;
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pos.h = 584;
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if(screenType == ESelectionScreen::campaignList)
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{
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setBackground(ImagePath::builtin("CamCust.bmp"));
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}
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else
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{
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const JsonVector & bgNames = CMainMenuConfig::get().getConfig()["game-select"].Vector();
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setBackground(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())));
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}
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pos = background->center();
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card = std::make_shared<InfoCard>();
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buttonBack = std::make_shared<CButton>(Point(581, 535), AnimationPath::builtin("SCNRBACK.DEF"), CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
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}
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void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
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{
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if(curTab && curTab->isActive())
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{
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curTab->deactivate();
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curTab->recActions = 0;
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}
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if(curTab != tab)
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{
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tab->recActions = 255 - DISPOSE;
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tab->activate();
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curTab = tab;
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}
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else
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{
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curTab.reset();
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}
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if(tabSel->showRandom && tab != tabOpt)
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{
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tabSel->curFolder = "";
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tabSel->showRandom = false;
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tabSel->filter(0, true);
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}
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GH.windows().totalRedraw();
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}
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InfoCard::InfoCard()
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: showChat(true)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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setRedrawParent(true);
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pos.x += 393;
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pos.y += 6;
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labelSaveDate = std::make_shared<CLabel>(310, 38, FONT_SMALL, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
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labelMapSize = std::make_shared<CLabel>(333, 56, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE);
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mapName = std::make_shared<CLabel>(26, 39, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW);
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Rect descriptionRect(26, 149, 320, 115);
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mapDescription = std::make_shared<CTextBox>("", descriptionRect, 1);
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playerListBg = std::make_shared<CPicture>(ImagePath::builtin("CHATPLUG.bmp"), 16, 276);
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chat = std::make_shared<CChatBox>(Rect(18, 126, 335, 143));
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pvpBox = std::make_shared<PvPBox>(Rect(17, 396, 338, 105));
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buttonInvitePlayers = std::make_shared<CButton>(Point(20, 365), AnimationPath::builtin("pregameInvitePlayers"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateRoomInviteInterface(); }, EShortcut::LOBBY_INVITE_PLAYERS );
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buttonOpenGlobalLobby = std::make_shared<CButton>(Point(188, 365), AnimationPath::builtin("pregameReturnToLobby"), CGI->generaltexth->zelp[105], [](){ CSH->getGlobalLobby().activateInterface(); }, EShortcut::MAIN_MENU_LOBBY );
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buttonInvitePlayers->setTextOverlay (MetaString::createFromTextID("vcmi.lobby.invite.header").toString(), EFonts::FONT_SMALL, Colors::WHITE);
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buttonOpenGlobalLobby->setTextOverlay(MetaString::createFromTextID("vcmi.lobby.backToLobby").toString(), EFonts::FONT_SMALL, Colors::WHITE);
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);
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}
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else
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("GSELPOP1.bmp"), 0, 0);
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parent->addChild(background.get());
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auto it = vstd::find(parent->children, this); //our position among parent children
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parent->children.insert(it, background.get()); //put BG before us
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parent->children.pop_back();
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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iconsMapSizes = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 318, 22); //let it be custom size (frame 4) by default
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iconDifficulty = std::make_shared<CToggleGroup>(0);
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{
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constexpr std::array difButns = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
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for(int i = 0; i < 5; i++)
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{
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auto button = std::make_shared<CToggleButton>(Point(110 + i * 32, 450), AnimationPath::builtin(difButns[i]), CGI->generaltexth->zelp[24 + i]);
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iconDifficulty->addToggle(i, button);
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if(SEL->screenType != ESelectionScreen::newGame)
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button->block(true);
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}
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}
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flagbox = std::make_shared<CFlagBox>(Rect(24, 400, 335, 23));
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labelMapDiff = std::make_shared<CLabel>(33, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[494]);
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labelPlayerDifficulty = std::make_shared<CLabel>(133, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[492] + ":");
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labelRating = std::make_shared<CLabel>(290, 430, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[218] + ":");
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labelScenarioName = std::make_shared<CLabel>(26, 22, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[495]);
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labelScenarioDescription = std::make_shared<CLabel>(26, 132, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);
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labelVictoryCondition = std::make_shared<CLabel>(26, 283, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[497]);
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labelLossCondition = std::make_shared<CLabel>(26, 339, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[498]);
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iconsVictoryCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRVICT"), 0, 0, 24, 302);
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iconsLossCondition = std::make_shared<CAnimImage>(AnimationPath::builtin("SCNRLOSS"), 0, 0, 24, 359);
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labelVictoryConditionText = std::make_shared<CLabel>(60, 307, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelLossConditionText = std::make_shared<CLabel>(60, 366, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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labelDifficulty = std::make_shared<CLabel>(62, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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labelDifficultyPercent = std::make_shared<CLabel>(311, 472, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
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labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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disableLabelRedraws();
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}
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setChat(false);
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if (CSH->inLobbyRoom())
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setChat(true); // FIXME: less ugly version?
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}
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void InfoCard::disableLabelRedraws()
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{
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labelSaveDate->setAutoRedraw(false);
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labelMapSize->setAutoRedraw(false);
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mapName->setAutoRedraw(false);
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mapDescription->label->setAutoRedraw(false);
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labelVictoryConditionText->setAutoRedraw(false);
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labelLossConditionText->setAutoRedraw(false);
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labelDifficulty->setAutoRedraw(false);
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labelDifficultyPercent->setAutoRedraw(false);
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}
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void InfoCard::changeSelection()
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{
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auto mapInfo = SEL->getMapInfo();
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if(!mapInfo)
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return;
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labelSaveDate->setText(mapInfo->date);
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mapName->setText(mapInfo->getNameTranslated());
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mapDescription->setText(mapInfo->getDescriptionTranslated());
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mapDescription->label->scrollTextTo(0, false);
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if(mapDescription->slider)
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mapDescription->slider->scrollToMin();
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if(SEL->screenType == ESelectionScreen::campaignList)
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return;
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const CMapHeader * header = mapInfo->mapHeader.get();
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labelMapSize->setText(std::to_string(header->width) + "x" + std::to_string(header->height));
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iconsMapSizes->setFrame(mapInfo->getMapSizeIconId());
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iconsVictoryCondition->setFrame(header->victoryIconIndex);
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labelVictoryConditionText->setText(header->victoryMessage.toString());
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iconsLossCondition->setFrame(header->defeatIconIndex);
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labelLossConditionText->setText(header->defeatMessage.toString());
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flagbox->recreate();
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labelDifficulty->setText(CGI->generaltexth->arraytxt[142 + vstd::to_underlying(mapInfo->mapHeader->difficulty)]);
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iconDifficulty->setSelected(SEL->getCurrentDifficulty());
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if(SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::saveGame)
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for(auto & button : iconDifficulty->buttons)
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button.second->setEnabled(button.first == SEL->getCurrentDifficulty());
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const std::array<std::string, 5> difficultyPercent = {"80%", "100%", "130%", "160%", "200%"};
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labelDifficultyPercent->setText(difficultyPercent[SEL->getCurrentDifficulty()]);
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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// FIXME: We recreate them each time because CLabelGroup don't use smart pointers
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labelGroupPlayers = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
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if(!showChat)
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labelGroupPlayers->disable();
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for(const auto & p : CSH->playerNames)
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{
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int slotsUsed = labelGroupPlayers->currentSize();
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Point labelPosition;
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if(slotsUsed < 4)
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labelPosition = Point(24, 285 + slotsUsed * graphics->fonts[FONT_SMALL]->getLineHeight()); // left column
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else
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labelPosition = Point(193, 285 + (slotsUsed - 4) * graphics->fonts[FONT_SMALL]->getLineHeight()); // right column
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labelGroupPlayers->add(labelPosition.x, labelPosition.y, p.second.name);
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}
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}
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void InfoCard::toggleChat()
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{
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setChat(!showChat);
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}
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void InfoCard::setChat(bool activateChat)
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{
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if(showChat == activateChat)
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return;
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if(activateChat)
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{
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->disable();
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}
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else
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{
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labelScenarioDescription->disable();
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labelVictoryCondition->disable();
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labelLossCondition->disable();
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iconsVictoryCondition->disable();
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labelVictoryConditionText->disable();
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iconsLossCondition->disable();
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labelLossConditionText->disable();
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labelGroupPlayers->enable();
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labelMapDiff->disable();
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labelPlayerDifficulty->disable();
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labelRating->disable();
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labelDifficulty->disable();
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labelDifficultyPercent->disable();
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flagbox->disable();
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iconDifficulty->disable();
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mapDescription->disable();
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chat->enable();
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pvpBox->enable();
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playerListBg->enable();
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}
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if (CSH->inLobbyRoom())
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{
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buttonInvitePlayers->enable();
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buttonOpenGlobalLobby->enable();
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}
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}
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else
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{
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buttonInvitePlayers->disable();
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buttonOpenGlobalLobby->disable();
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mapDescription->enable();
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chat->disable();
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pvpBox->disable();
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playerListBg->disable();
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if(SEL->screenType == ESelectionScreen::campaignList)
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{
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labelCampaignDescription->enable();
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}
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else
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{
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labelScenarioDescription->enable();
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labelVictoryCondition->enable();
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labelLossCondition->enable();
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iconsVictoryCondition->enable();
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iconsLossCondition->enable();
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labelVictoryConditionText->enable();
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labelLossConditionText->enable();
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labelGroupPlayers->disable();
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labelMapDiff->enable();
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labelPlayerDifficulty->enable();
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labelRating->enable();
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labelDifficulty->enable();
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labelDifficultyPercent->enable();
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flagbox->enable();
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iconDifficulty->enable();
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}
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}
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showChat = activateChat;
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GH.windows().totalRedraw();
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}
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CChatBox::CChatBox(const Rect & rect)
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: CIntObject(KEYBOARD | TEXTINPUT)
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{
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OBJ_CONSTRUCTION;
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pos += rect.topLeft();
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setRedrawParent(true);
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const int height = static_cast<int>(graphics->fonts[FONT_SMALL]->getLineHeight());
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Rect textInputArea(1, rect.h - height, rect.w - 1, height);
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Rect chatHistoryArea(3, 1, rect.w - 3, rect.h - height - 1);
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inputBackground = std::make_shared<TransparentFilledRectangle>(textInputArea, ColorRGBA(0,0,0,192));
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inputBox = std::make_shared<CTextInput>(textInputArea, EFonts::FONT_SMALL, ETextAlignment::CENTERLEFT, true);
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inputBox->removeUsedEvents(KEYBOARD);
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chatHistory = std::make_shared<CTextBox>("", chatHistoryArea, 1);
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chatHistory->label->color = Colors::GREEN;
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}
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bool CChatBox::captureThisKey(EShortcut key)
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{
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return !inputBox->getText().empty() && key == EShortcut::GLOBAL_ACCEPT;
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}
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void CChatBox::keyPressed(EShortcut key)
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{
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if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
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{
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CSH->sendMessage(inputBox->getText());
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inputBox->setText("");
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}
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else
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inputBox->keyPressed(key);
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}
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void CChatBox::addNewMessage(const std::string & text)
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{
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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chatHistory->setText(chatHistory->label->getText() + text + "\n");
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if(chatHistory->slider)
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chatHistory->slider->scrollToMax();
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}
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PvPBox::PvPBox(const Rect & rect)
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{
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OBJ_CONSTRUCTION;
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pos += rect.topLeft();
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setRedrawParent(true);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
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backgroundTexture->playerColored(PlayerColor(1));
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
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townSelector = std::make_shared<TownSelector>(Point(5, 3));
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auto getBannedTowns = [this](){
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std::vector<FactionID> bannedTowns;
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for(auto & town : townSelector->townsEnabled)
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if(!town.second)
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bannedTowns.push_back(town.first);
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return bannedTowns;
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};
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buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.coin.help")), [](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::COIN;
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CSH->sendLobbyPack(lpa);
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}, EShortcut::LOBBY_FLIP_COIN);
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buttonFlipCoin->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.coin.hover"), EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.help")), [getBannedTowns](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN;
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lpa.bannedTowns = getBannedTowns();
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CSH->sendLobbyPack(lpa);
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}, EShortcut::LOBBY_RANDOM_TOWN);
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buttonRandomTown->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTown.hover"), EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("", CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.help")), [getBannedTowns](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
|
|
lpa.bannedTowns = getBannedTowns();
|
|
CSH->sendLobbyPack(lpa);
|
|
}, EShortcut::LOBBY_RANDOM_TOWN_VS);
|
|
buttonRandomTownVs->setTextOverlay(CGI->generaltexth->translate("vcmi.lobby.pvp.randomTownVs.hover"), EFonts::FONT_SMALL, Colors::WHITE);
|
|
}
|
|
|
|
TownSelector::TownSelector(const Point & loc)
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
pos += loc;
|
|
setRedrawParent(true);
|
|
|
|
int count = 0;
|
|
for(auto const & factionID : VLC->townh->getDefaultAllowed())
|
|
{
|
|
townsEnabled[factionID] = true;
|
|
count++;
|
|
};
|
|
|
|
auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
|
|
|
|
if(count > 9)
|
|
{
|
|
slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&TownSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
|
|
slider->setPanningStep(24);
|
|
slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
|
|
}
|
|
|
|
updateListItems();
|
|
}
|
|
|
|
void TownSelector::updateListItems()
|
|
{
|
|
OBJ_CONSTRUCTION;
|
|
int line = slider ? slider->getValue() : 0;
|
|
int x_offset = slider ? 0 : 8;
|
|
|
|
towns.clear();
|
|
townsArea.clear();
|
|
|
|
int x = 0;
|
|
int y = 0;
|
|
CGI->factions()->forEach([this, &x, &y, line, x_offset](const Faction *entity, bool &stop){
|
|
if(!entity->hasTown())
|
|
return;
|
|
|
|
if(y >= line && (y - line) < 3)
|
|
{
|
|
FactionID factionID = entity->getFaction();
|
|
auto getImageIndex = [](FactionID factionID, bool enabled){ return (*CGI->townh)[factionID]->town->clientInfo.icons[true][!enabled] + 2; };
|
|
towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, x_offset + 48 * x, 32 * (y - line));
|
|
townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(x_offset + 48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
|
|
townsEnabled[factionID] = !townsEnabled[factionID];
|
|
towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
|
|
redraw();
|
|
}, [factionID](){ CRClickPopup::createAndPush((*CGI->townh)[factionID]->town->faction->getNameTranslated()); });
|
|
}
|
|
|
|
if (x < 2)
|
|
x++;
|
|
else
|
|
{
|
|
x = 0;
|
|
y++;
|
|
}
|
|
});
|
|
}
|
|
|
|
void TownSelector::sliderMove(int slidPos)
|
|
{
|
|
if(!slider)
|
|
return; // ignore spurious call when slider is being created
|
|
updateListItems();
|
|
redraw();
|
|
}
|
|
|
|
CFlagBox::CFlagBox(const Rect & rect)
|
|
: CIntObject(SHOW_POPUP)
|
|
{
|
|
pos += rect.topLeft();
|
|
pos.w = rect.w;
|
|
pos.h = rect.h;
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
labelAllies = std::make_shared<CLabel>(0, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
|
|
labelEnemies = std::make_shared<CLabel>(133, 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
|
|
|
|
iconsTeamFlags = GH.renderHandler().loadAnimation(AnimationPath::builtin("ITGFLAGS.DEF"));
|
|
iconsTeamFlags->preload();
|
|
}
|
|
|
|
void CFlagBox::recreate()
|
|
{
|
|
flagsAllies.clear();
|
|
flagsEnemies.clear();
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
const int alliesX = 5 + (int)labelAllies->getWidth();
|
|
const int enemiesX = 5 + 133 + (int)labelEnemies->getWidth();
|
|
for(auto i = CSH->si->playerInfos.cbegin(); i != CSH->si->playerInfos.cend(); i++)
|
|
{
|
|
auto flag = std::make_shared<CAnimImage>(iconsTeamFlags, i->first.getNum(), 0);
|
|
if(i->first == CSH->myFirstColor() || CSH->getPlayerTeamId(i->first) == CSH->getPlayerTeamId(CSH->myFirstColor()))
|
|
{
|
|
flag->moveTo(Point(pos.x + alliesX + (int)flagsAllies.size()*flag->pos.w, pos.y));
|
|
flagsAllies.push_back(flag);
|
|
}
|
|
else
|
|
{
|
|
flag->moveTo(Point(pos.x + enemiesX + (int)flagsEnemies.size()*flag->pos.w, pos.y));
|
|
flagsEnemies.push_back(flag);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFlagBox::showPopupWindow(const Point & cursorPosition)
|
|
{
|
|
if(SEL->getMapInfo())
|
|
GH.windows().createAndPushWindow<CFlagBoxTooltipBox>(iconsTeamFlags);
|
|
}
|
|
|
|
CFlagBox::CFlagBoxTooltipBox::CFlagBoxTooltipBox(std::shared_ptr<CAnimation> icons)
|
|
: CWindowObject(BORDERED | RCLICK_POPUP | SHADOW_DISABLED, ImagePath::builtin("DIBOXBCK"))
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
|
|
|
|
labelTeamAlignment = std::make_shared<CLabel>(128, 30, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[657]);
|
|
labelGroupTeams = std::make_shared<CLabelGroup>(FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
std::vector<std::set<PlayerColor>> teams(PlayerColor::PLAYER_LIMIT_I);
|
|
|
|
for(PlayerColor j(0); j < PlayerColor::PLAYER_LIMIT; j++)
|
|
{
|
|
if(SEL->getPlayerInfo(j).canHumanPlay || SEL->getPlayerInfo(j).canComputerPlay)
|
|
{
|
|
teams[SEL->getPlayerInfo(j).team].insert(j);
|
|
}
|
|
}
|
|
|
|
auto curIdx = 0;
|
|
for(const auto & team : teams)
|
|
{
|
|
if(team.empty())
|
|
continue;
|
|
|
|
labelGroupTeams->add(128, 65 + 50 * curIdx, boost::str(boost::format(CGI->generaltexth->allTexts[656]) % (curIdx + 1)));
|
|
int curx = 128 - 9 * team.size();
|
|
for(const auto & player : team)
|
|
{
|
|
iconsFlags.push_back(std::make_shared<CAnimImage>(icons, player, 0, curx, 75 + 50 * curIdx));
|
|
curx += 18;
|
|
}
|
|
++curIdx;
|
|
}
|
|
pos.w = 256;
|
|
pos.h = 90 + 50 * curIdx;
|
|
|
|
background->scaleTo(Point(pos.w, pos.h));
|
|
center();
|
|
}
|