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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
DjWarmonger 52242692f1 Fixed #1130.
Moved isToReverse() function to battleCallback so that creature rotation will be handled by core mechanics and not only GUI.
2012-11-29 15:02:55 +00:00
..
BattleInterface Fixed #1130. 2012-11-29 15:02:55 +00:00
icons - updated icons + psd file 2012-11-15 21:29:22 +00:00
UIFramework - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
AdventureMapClasses.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
AdventureMapClasses.h - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CAdvmapInterface.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CAdvmapInterface.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
CAnimation.cpp - fixes #1086 2012-09-27 13:23:33 +00:00
CAnimation.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CBitmapHandler.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CBitmapHandler.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CCastleInterface.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CCastleInterface.h Next part of town configuration: 2012-09-05 12:49:23 +00:00
CCreatureWindow.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CCreatureWindow.h Fixed #1042. Tweaks for Commander bonuses. 2012-08-20 16:10:50 +00:00
CDefHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CDefHandler.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CGameInfo.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CGameInfo.h - clang and gcc 4.5 compatibility 2012-11-03 19:31:16 +00:00
CHeroWindow.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CHeroWindow.h - all windows except for pregame\battles are now CWindowObject-based 2012-06-15 17:08:19 +00:00
CKingdomInterface.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CKingdomInterface.h - spellbook fix (#1110) 2012-09-30 10:35:17 +00:00
Client.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
Client.h * restoring campaign features 2012-09-21 17:59:54 +00:00
CMakeLists.txt - CPack support. Works on my side, needs tweaks for Win 2012-10-05 12:38:17 +00:00
CMessage.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CMessage.h - removed usage of Graphics in several places (Components and hero window). 2012-05-13 15:04:21 +00:00
CMT.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CMusicHandler.cpp * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
CMusicHandler.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CPlayerInterface.cpp - updated icons + psd file 2012-11-15 21:29:22 +00:00
CPlayerInterface.h [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CPreGame.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CPreGame.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CQuestLog.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CQuestLog.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CSoundBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
CSpellWindow.cpp * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
CSpellWindow.h - spellbook fix (#1110) 2012-09-30 10:35:17 +00:00
CVideoHandler.cpp - fixed #1075, #1080, #1081 2012-09-26 13:13:39 +00:00
CVideoHandler.h - removed deprecated ffmpeg functions. Fixes #779 2012-08-21 17:37:06 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
FunctionList.h - rewrote most of classes from adventure map window 2012-06-13 13:04:06 +00:00
Graphics.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
Graphics.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
GUIClasses.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
GUIClasses.h - spellbook fix (#1110) 2012-09-30 10:35:17 +00:00
Makefile.am - fixes for autotools build 2012-10-26 12:57:18 +00:00
mapHandler.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
mapHandler.h - clang and gcc 4.5 compatibility 2012-11-03 19:31:16 +00:00
NetPacksClient.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcxproj * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
VCMI_client.vcxproj.filters * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00