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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/server
Michał W. Urbańczyk 5279e2e9fc First part of support for victory & loss conditions.
Implemented and tested are
victory:
Defeat hero
Capture town
Defeat monster
Flag dwellings
Flag mines

Lose:
Loss hero
Time expire

**

Some others may work but not has been tested yet.
I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
2010-01-29 20:52:45 +00:00
..
vcmi_server break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
CGameHandler.cpp First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CGameHandler.h First part of support for victory & loss conditions. 2010-01-29 20:52:45 +00:00
CVCMIServer.cpp * compilation fixes for MSVC / minor changes 2009-10-14 12:44:44 +00:00
CVCMIServer.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am Rewrote a piece of CLodHandler::init. 2009-10-10 23:25:34 +00:00
Makefile.in (linux) Meved version to 0.75 (at last) and regenerated the makefiles. 2010-01-25 03:19:55 +00:00
NetPacksServer.cpp * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 2009-12-01 23:19:43 +00:00
VCMI_server.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_server.vcproj Implemented flagged garrisons passableness ( #150 ). Full support for BorderGates. 2009-12-20 17:14:14 +00:00